.::::::The CrazE Compendium!::::::.

Discussion in 'Character Database' started by crazE, Jan 6, 2014.

1. The CrazE Compendium

Index

::Tyamo Mirari::
::Tensin::
::Qorina::
::Fataroux::
::Cross Negato::
::Leon::
::Kataryna::

Armonia Chronicles Profile

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Common Profile Format

Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]

[b]Fighting Style:[/b]

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#1
2. ::Tyamo Mirari::

Name: Tyamo Mirari
Age: Appears 19
Gender: Male
Appearance:

Fighting Style: Tyamo is best equipped for close quarters, although the extent of his ability can be technically limitless in distance. Tyamo carries most of his resources, however, so possible environmental issues won't bother his technique all too much.

Powers:

---Monochrome Manipulation Tyamo has power over objects of a singular, strong color. This includes but is not limited to: telekinesis, altercation, animation and other forms of manipulation. The extent of this power is unknown, but seems functional as long as one singular color of the object(s) is dominant. Control over these objects also vary with color intensity.

Abilities:

---Color Siphon- Tyamo, whatever he is, requires the absorption of colors to survive. That is, Tyamo must "devour" colors in order to maintain his healthy continuity. This form of feeding comes in a form of inhalation. When "feeding", it is observed that whatever thing he wishes to feed on, that object's color dilutes in a progressive fashion during the process. If Tyamo feeds on the objects or persons until there is no color left, the objects or person lose all forms of their previous aspects to leave a white or grey substance. The objects or persons absorbed in this way disintegrate into particles of strange dust at the slightest force.

Techniques: TBM

Equipment:

---Paint- Tyamo's favorite tool in all the things he does. Since he only lugs paint cans around when he graffitis or paints, he will always have paintball pellets in his pockets.

---Cigarettes- Occasionally, Tyamo will sport a pack of cigarettes, since he can enjoy feeding off the cigarette color varieties for a more practical purpose of feeding. Since the cigarette fades off like ashes anyway, it's a more public means of quenching his hunger and maintaining a docile composure over himself.

Background: TBM

#2
3. ::Tensin::

Name: Tensin
Age:
Gender: Male
Appearance:

Pre-Reformation

Corruption

Reformation

Post-Reformation

Fighting Style: Tensin fights melee. His best skills are used in sword-fighting or hand-to-hand combat, although the former is his better style. He has many methods and means of getting close to his opponent, so the best option would be to debilitate him up close. As he becomes more reformed, Tensin becomes greater in skill in all aspects.

Powers:

---Fire Creation and Manipulation- Tensin taught himself fire magic in order to survive as a lone child. Since his young age, it has become is signature weapon against opponents. As Tensin progresses in life, the color of his fire seems to change.

Orange-Yellow- Used ever since he was young, it is the most natural type of fire.
Red-Orange- more symbolic, Tensin's fire is red-orange and vicious, personifying his rage in combat as he fights. The further he dives into himself, the more he realizes how angry he truly is.
Violet- a strange turn from the bright yellow, Tensin is faced with his past and the years of anger that have been bottled up inside. As a conflict wells up within him, he has to make the final choice.
Blue- As Tensin grows to become a wiser and more powerful warrior, so does his knowledge over the use of his fire manipulation techniques. Blue fire is the highest type of fire he ascends with during post-reformation and is deadlier than the others.

---(Reformation Stage) Electricity Creation and Manipulation- Tensin, having suffered many trials and errors up to this point, has taken it upon himself to shun his old life. Doing so, he has decided to shun his previous techniques and capabilities in order to pursue an entirely new life. Tensin has taught himself to create and manipulate electricity with the help of a kind monk. This itself gives him many capabilities by enhancing his own bioelectricity, including:

1. Speedier bioelectric messages, which leads to
2. Heightened perception/awareness/senses/reflexes
3. Very heightened reaction time
4. Quicker processing of strategy and deduction, along with normal thought processes.

While training with electricity, it has become very strenuous to obtain these benefits after many moments of self-paralysis and fatal experiences.

---(Reformation Stage) Plasma Creation and Manipulation- While learning to use electricity, Tensin took this capability further, forcing the magic into a higher stage of energy. Here, Tensin learns how to harness raw lightning in order to form plasma, although his skills are limited in this category. Rarely in use, Tensin doesn't enjoy using this move since it takes time to charge a powerful plasma technique and renders him immobile while preparing an attack to prevent the energy from reversing onto himself by some accident or loss of focus.

---(Post-Reformation) Energy Creation and Manipulation- The highest form of Tensin's elemental journey, Tensin accepts his past once more and continues his usage of fire along with the new capabilities he has acquired. Upon being pushed to his limits, Tensin combines his abilities in a desperate resort to turn the tides. What seemed like a risky venture turned out most beneficial as Tensin created a whole new form of energy, beyond that of plasma. This pure energy, which is easily controlled but highly fatal, quickly becomes his main use of offense as he refines it into many techniques.

Abilities:

---Mana Cloning- Tensin's main weapon of assault is his power of manipulating his mana to create hollow clones of himself. These clones are indistinguishable from him physically. Each clone has control of their own bodies, but are controlled by the will of Tensin's mind. In this way, the clones can act freely and still do what Tensin needs them to do without a need for Tensin to control them. Tensin can either spawn the clones from a certain range, or manifest them from his own position.

Techniques:

---(Reformation) Clone Armor- Tensin necessarily hasn't a need to completely create an entire clone when put under extreme stress in close quarters (it wouldn't be beneficial, since it drains his mana). Rather, he cleverly clones parts of his body overlapping his own in a sort of after-shadow effect that can intercept fatal blows and attacks like a powerful armor.

---(Post-Reformation)Teleportation- Tensin has mastered the capabilities of his cloning technique, discovering branch-off techniques in its place. Somewhat related to mana transference that is involved with his clone placement, Tensin instead uses his mana to transfer his own body from one location to another. Having years of strenuous effort to achieve this, it is a skill he often tries to avoid using due to how draining it can become after prolonged periods of teleportation.

Equipment:

---(Pre-Reformation) Slash and Cleave- two massive broadswords with squared edges, they are deadly when placed into the hands of those who wield them.

---(Reformation) Blades of Twilight- seemingly indestructible katanas enchanted with capabilities of whoever wields them, they show their true power when the wielder realizes theirs.

---(Post-Reformation) Silver Edge- a mystical blade created from an unknown, invulnerable material, it cleaves through the toughest of armor and slices down the toughest of foes. The blade itself has a selective ownership spell enchanted upon it and will only be usable by whoever matches its predetermined criteria.

Background: TBM

#3
4. ::Qorina::

Name: Qorina
Age: 16
Gender: Female
Appearance:

Fighting Style: Qorina is a ranged caster, preferring to use spells from a distance to support her teammates and pummel foes before they can touch her. Her main source of lethality comes from her ringed blade; not only does she use it to slice enemies from afar via magical trajectory, but she also performs a signature spell, Amplify, that turns the ringed blade into a magical catalyst that amplifies other spells by a dramatic amount via its circular gap. Trying to reach her is a pain enough, but actually being there and trying to take her is just as bad. Think carefully before attempting any direct assaults.

Powers:

---Focus- Using a unique glyph permanently tattooed into her palm, Qorina is bestowed with a unique technique given by her village before their destruction. This tattoo is known as a "Focus Glyph," a unique symbol forged by the most magically-apt family of the community- Qorina's. Using any spell she wishes, Qorina has the option to activate the Focus Glyph to focus the spell through the palm of her hand as a directional skillshot or as a source. This, in itself, creates a unique variety of spells from differing spells, such as directional lightning magic.

Abilities:

---Amplify- Using any spell, Qorina can turn any object with hollow innards (such as a hula hoop) into a catalyst for spells. Any spell passing from Qorina's side will be dramatically amplified as it exits through the other side. This, however, usually only works for directional spells, such as a fireball.

Techniques:

---Lightning Palm- channeling a vicious blast of lightning through the glyph on her palm, Qorina sends a huge surge of raw electric energy in whatever direction she is aiming at. Amplified by her bladed ring, Qorina's Lightning Palm becomes a devastating Energy Cannon.

---Blaze Flurry- Qorina summons several fireballs like a repeating rifle, magical trajectory guiding the blazing energy to their designated target. Upon use through her Amplify spell, a devastating myriad barrage of fireballs erupt and home in on their target.

---Force Palm- A powerful kinetic force spell, it is mostly used to dispel incoming spells or to knock back advancing opponents. Through use of her Amplify spell, it becomes a tree-flattening energy wave.

Equipment:

---Bladed Ring- Qorina possesses a peculiar and finely-made bladed ring that spans from fingertip to fingertip. Using it as a medium for her spells as well as a very effective magically-guided ranged weapon, it has become her main use of offensive and defensive tactics. More than half the time, it seems to act with a form of primitive sentience; whether that is by telepathic command or magical mutation, it is deemed unknown.

---Abyssal Plates- the only armor adorning her otherwise flawless white attire, Qorina sports a small black breastplate and even smaller arm plates. They're much more durable than they give off.

Background: TBM

#4
5. ::Fataroux::

Common Profile

Name: Fataroux
Age:
Gender: Male
Appearance:

Darkened Heart:

Fighting Style: Fataroux takes full advantage of his capabilities and isn't afraid to use them. Given almost all 1v1 situations, he has an extreme advantage. Despite some of his basic weaknesses, Fataroux can counter many hard assaults and can find his away between the armor of the most durable fighters. Fighting a group, Fataroux lacks any area effects that would be significant other than a deterrent.

Powers:

---Curse of the Sands Fataroux lies between the border of life and death, a place no person should truly exist. His body is partially immaterial (mostly by will) and his ties to the living heavily rely on his personal ambitions that bind him to complete them. The curse itself is derived from how he was resurrected. The desert continent of Ambutus is a vicious place, not only in weather but in magic. Its raw magic surges can turn a harmless animal into a deadly creature or a once-stable environment into a melting pot. When Fataroux found himself at the brink of death, a surge of magic froze him in a state between.

Abilities:

---Power of the Sands- Also granted by Ambutus' powerful magic surges, Fataroux controls every particle of sand that is at his disposal. Once at his will, each particle in itself can be magically embued for a short time by Fataroux's mana, creating powerful magical abilities beyond what could normally be capable of typical sand.

Techniques: TBM

Equipment:

---(Cursed Shadow) Desert Shivs- commonplace shivs crafted by weather from wars long passed. Fataroux has collected many of them for his personal use.

---(Darkened Heart) Sun Blades- twin katars that are imbued with the power of the sun. They can glow brightly and can rise to very high temperatures by the will of the wielder.

---(Darkened Heart) Shadow Veil- a half-mask made of a darkened malleable metal made to protect one's jaw and neck. At will, it can alter a user's physical attributes to deceive and disguise. It can also cloak the user.

---(Shadow Prince) Blood Edge- a vicious katar that feeds on the blood it spills, strengthening the user in most aspects of battle. It is made of a metal that slightly spears like a bone.

Background: TBM

#5
6. ::Cross Negato::

Name: Cross Negato
Age:
Gender: Male
Appearance:

Novice:

Expert:

Fighting Style: You can always find Cross several steps ahead of his opponents. A natural strategist and a talented magic-user, Cross uses the best of his abilities to catch opponents at their worst moments. controversely, the blades he wields may very well be decoys to lure the opponent into thinking he mainly fights melee combat. However, his main form attack seems to vary with whoever he faces.

Powers:

---String Magic- Cross has adapted a more unique form of magical threads which can be used in all manner of forms. The basis is the use of mana-based "strings" or thin tethers which can vary wherever Cross decides to source the magic from. These strings can take on multiple properties and attributes, from triggered explosions to fatal blades invisible to the naked eye.

Abilities:

---Telekinesis- Cross has acquired a primitive form of telekinesis, which seems to be most useful when controlling his own equipment.

Techniques: TBM

Equipment:

---Edge Blades- blades that dramatically curve to one side of the handle, they an be rotated to apply highly offensive or highly defensive techniques.

---Web of Chains- a seemingly limitless supply of chain with a dangerous tipped weighted pommel on one end. He seems to gain more of these as time progresses.

Background: TBM

#6
7. ::Leon::

Name: Leon
Age:
Gender: Male
Appearance:

Fighting Style: Leon prides himself as a skilled melee swordsman and a ranged spell caster. He enjoys the former more than the latter, using his ranged techniques to quarantine his opponents and zone out possible escapes or advantageous routes.

Powers:

---Corruption- Leon controls and manipulates a certain type of magical energy, a unique spell form he adapted from altering regenerative and light magic. Leon can corrupt things magically, meaning that he can alter and construe objects and people to a certain degree that take on grotesque or vicious attributes. This Corruption energy can be used for many applications, from debilitation to altering structures. It is rumored that he has the capability to corrupt one's body and soul to create entirely new beings, monsters of a sort, that serve under his will.

Abilities: Leon has no abilities.

Techniques: TBM

Equipment:

---Broken Gear- Armor that has been altered from that of light-elemental paladins, it takes on a darker and foreboding hue.

---Tainted Blade- Once used to defend the innocent, it has been tainted by the blood of masses.

Background: TBM

#7
8. ::Kataryna::

Name: Kataryna
Age: 16
Gender: Female
Appearance:

Fighting Style: Kataryna is exceptionally apt at keeping opponents at a distance. She has natural aptitude for maintaining her ground, even if there isn't any left.

Powers:

---Friction- Kataryna has power over the energy made by friction and the forces surrounding it, meaning that if she whips you she can take a chunk off your flesh or be able to escape via sliding. The full potential of her power seems out of her grasp, but she has the capabilities to perform things like stopping high-velocity projectiles by amplifying the wind resistance around her.

Abilities:

---Apt Agility- Kataryna possesses an obscenely high amount of agility for someone of her age and stature.

---Fire Manipulation- Kataryna possesses the ability to manipulate fire. This doesn't necessarily mean she can create it magically.

Techniques: TBM

Equipment:

---Liberator- a scarlet whip made from a highly durable fabric, it can withstand the brutal amounts of force it puts out time and time again.

---Noble Articles- Kataryna wears the colors and armor of a form of Noble that has been passed down many a time.

Background: TBM

#8
9. ::Yuuma Myakuza::

Name: Yuuma Myakuza
Age: 16
Gender: Female
Appearance:

Fighting Style: Yuuma as many strategies that she's worked at for the many years she's contracted with other beings. The majority of her styles involve a lot of teamwork. Rather, she herself tends to let her warriors fight for her. When in a situation where she wants to handle it, she becomes a destructive mixed fighter.

Powers:

Contracting- Yuuma has learned to make deals with beings from across the universe which hands them into her possession for her control. In exchange for a portion of or most of their agency, Yuuma signs warriors into becoming immortal, powerful beings with remade bodies from the material she possesses which fight with and for her. She can also force possession rather than make a mutual agreement; however, this method usually ends with the captured losing a form of themselves or their soul being thrust out of their body, depending on the severity of the possession.

*Contracted beings:
--Seigura
--Kyuram
--Okaashi
--Goru

Abilities:

Material Creation: Yuuma's body naturally grows a mysterious, rock-like material that harmonizes very well with Mana, to the degree that it can grow with a percent of the material being materialized mana itself.

Techniques: TBM

Equipment: TBM

Background: TBM

#9
10. Name: Thaxis

Age: none

Appearance: Dropbox - Thaxis (alpha 9 by anthony scime).jpg

Race: Crysian Android - a weaponized AI with free-roam programming that allows for adaptability.

Height: 6’

Weight: 142. Lbs

Personality: Direct.

Backstory: Thaxis was a crysian android recycled from the advanced civilization’s old war years to fulfill a specific design in protecting a dangerous, otherworldly artifact from falling into the wrong hands. That item is known as the vectorized vortex crystal, a strange amalgamation of the manifested concept of a vector and the core of a black hole. The combination was successfully mined from a planet outlying the edge of the universe and was successfully handled via specially-designed handle. The transportation of the sword would lead to further research on how the laws of physics properly behave and what can cause some to shift purpose or property.

Major abilities:

Elementalization adaptation - Thaxis was designed to resist and take advantage of different forms of magic, with this component specifically targeting the elemental spectrum. The component analyzes elemental magic as it is received, recording the data and then communicating it to two other components that handle outside manipulation of the element and the other defense from the element.

Magic-scanning receptors - Thaxis has many receptors other than its visor that can read, record and put to action information received on magical variations, fluxes and frequencies.

Minor Abilities:

Mana Manipulation Modules - A series of different nodes about Thaxis’ body to mimic mana circulation and allow for magical manipulation on all parts of its body. Capable of casting spells, whether based on elemental data provided from its elemental-adaptation components, or by programming spells and/or counter-spells to those received by its magic-scanning receptors.

Pre-emptive adaptive calculations - Thaxis’ central processing core can calculate theoretical outcomes at once in split seconds to determine how to best gain advantage in immediate circumstances. This, coupled with modular agility, allows Thaxis to occasionally react to attacks before they start.

Modular agility - Thaxis was made to out-maneuver opponents that would want to destroy it or take the crystal. Thaxis expresses a high amount of speed and agility, capable of taking a short sprint 2x faster than a bullet shot and changing directions without detrimental effects from g-forces. If necessary, Thaxis can induce a magical steroid to power its body to much faster speeds in short bursts. Thaxis’ durability allows it to withstand the forces it puts on its own body in this way, circumventing certain dangers that biological beings may risk.

Equipment:

Thaxis is built for adaptation. Its main anatomy comprises these materials:

Regenerative Biofabric - a type of biological entity imitating fabric comprising the “skin” of Thaxis. As soon as it imitates a certain pattern, it will seek to repair and strengthen itself. Regeneration of the biofabric can take from a few seconds to a few minutes depending on the destruction of the fabric. The entity is unusually resistant to most forces as-is, including fire resistance, pressure resistance and friction resistance. It doesn’t have any specific magical defenses or influences.

Regenerative Biosteel - a similar entity type to biofabric, it imitates a form of metal and from there seeks to repair and strengthen itself as soon as it holds a certain pattern. Repairs of this entity can take from a few seconds to a few minutes.

Abyssite Helmet - the helmet of Thaxis is forged of an immensely strong crystal known as Abyssite. The helmet has a tensile strength of approximately 5,400 MPa (783,000 psi).

Thaxis’ weaponry:

Vectorized vortex crystal blade - a blade found on the edges of the universe formed until magical circumstances. The “blade” is actually manifestation of the concept of a vector (an infinite wedge) and the core of a black hole. The manifestation of the vector concept not only seems to cancel the black hole’s gravitational force, but completely isolate its properties. The property of the manifested vector can separate particles even at a subatomic level, although the “blade” warps at to travel via the space between particles rather than dissecting them, thus in turn separating particles at the atomic level.

The weapon has a sheath that isolates the blade from interacting with other materials (clips onto the handle).

The handle of the crystal blade has a trigger capable of causing an instability in the blade’s structure, allowing for a brief moment for the wielder to “throw” a portion of the manifested vector. Holding the trigger for too long will shatter the crystal and release the vector manifestation wildly. The black hole within should collapse instantly.

Mana core Shatter bombs - crysian technology harnessing the crystals that grow on their own planet that absorb high amounts of mana to use. The small design can change to form different modes, including: Turret mode, Harvest mode, Barrier mode, Tracking mode, Spell mode and Destruct mode. If given a certain program, each mode can be augmented to a certain spell type or a certain pattern.

#10
Last edited: Apr 27, 2017