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The Abyss Profile Thread

Discussion in 'Profile Threads' started by Masquerade, Oct 31, 2012.

  1. For those accepted into the role play, Tales of Alidaire: The Abyss, this is where you shall post your profiles.  Information such as party inventory, gold, map, bestiary, inflictionary, chapter log, and soundtrack.

    Current Inventory

    Herb x3 (Recovers 10 HP upon use)

    Mana Shard x2 (Recovers 5 MP upon use)

    Small Mana Potion x1 (Recovers 15 MP upon use)

    Life Crystal x1 (Revives fallen character with 20% Max HP)

    Chest Key x5 (Unlocks target Treasure Chest)

    Materials

    Scrap Steel x2 (Shreds of metal armor that are practically useless without refinement and reconstruction)

    Pearl x1 (An ordinary pearl most likely formed underwater)

    Weapons/Armor/Accessories

    None.

    Key Items

    Mercenary Map (Less than elaborate map with only a few outposts marked upon it; it is in desperate need of development)

    Current Gold: 166

    Mercenary Map

    Alidaire

    +Lake Sospita
    ---Eastern Shore
     
  2. Chapter 00-A: The True Danger

    Enemy Profiles

    Caval, Lv. 2

    Monster: Fishman Knight
    Type: Aquatic

    A-Ability: Loyalty of the Sea:

    +Brazen Call: Looses shriek that stirs up bravery and strengthen within those allies that hear it. Boosts ATK by 20% for 3 turns. Range: 3 cell radius. 12 MP.

    +Aqua Crash: Slams blade coated in pressured water into foe. 120% Atk Dmg. Range: 2 cells. 8 MP. Water elemental.

    R-Ability: None.
    S-Ability: Natural Defender - Boosts DEF by 10% innately.
    D-Ability: None.

    Stats:

    HP: 25
    MP: 15
    DD: --/--
    Atk: 5
    Def: 4 (+1 from Natural Defender)
    Int: 1
    Spr: 2
    Evade: 3%
    Move: 3 cells

    *See above for Duag

    Gunj, Lv. 2

    Monster: Fishman Guerilla
    Type: Aquatic

    A-Ability: Surprise Tactics:

    +Camouflage: Paints self to match the surroundings. Bestows Invisibility. Range: Self. 6 MP.

    +Intent Toxin: Blows poisonous dart at foe. 110% Atk Dmg. Range: 4 cells. Chance of Poison. 8 MP.

    R-Ability: None.
    S-Ability: Time to Kill - Basic attacks and skills have a 75% higher chance of being critical while the user is under Stealth.
    D-Ability: None.

    Stats:

    HP: 20
    MP: 20
    DD: --/--
    Atk: 6
    Def: 3
    Int: 1
    Spr: 4
    Evade: 5%
    Move: 4 cells

    *See above for Legat

    Ailise, Lv. 1

    Monster: Fishman Conduit
    Type: Aquatic

    A-Ability: Mana Flow:

    +Gentle Waters: Surrounds target with small spheres of water that draw in stray mana and return it to the one that they surround. Bestows MP Regen. Range: 3 cells. 8 MP.

    +Replenish: Instantly cleanses poisoned mana within a target's system. 100% Int MP Recovery. Range: 3 cells. 6 MP.

    R-Ability: None.
    S-Ability: Seamless - Boosts the effect of Replenish by 20% if cast on an ally with MP Regen status.
    D-Ability: None.

    Stats:

    HP: 15
    MP: 30
    DD: --/--
    Atk: 0
    Def: 2
    Int: 4
    Spr: 3
    Evade: 1%
    Move: 2 cells

    *See above for Kardra

    Neutral Profiles

    None.
     
  3. ~ B E S T I A R Y ~

    Humanoid

    None.

    Beast

    None.

    Reptilian

    None.

    Insect

    None.

    Plant

    None.

    Aquatic

    Fishman Warrior (Location: Lake Sospita/Number Defeated: 2/Exp: 1/Gold: 6/Items: Scrap Steel)
    Fishman Conduit (Location: Lake Sospita/Number Defeated: 2/Exp: 1/Gold: 4/Items: Pearl)

    Inorganic

    None.

    Machine

    None.

    Demon

    None.

    Undead

    None.

    Unknown

    None.


    For the Inflictionary, please see this link: Status Effects
     
  4. Name: Nox Tellerin
    Gender: Male
    Age: ?
    Level: 2
    Next Level: 2/10
    Appearance:
    Taking on the appearance of a tall, dark-skinned gentleman, Nox possesses a true form that lies beneath.  His human form is slightly muscled, and he has long, spiked darkly tinted silver hair that goes down to the middle of his back, tapering somewhat to a point.  He wears an olive undershirt with a dark crimson vest over it with tight pants of the same hue.  Spotless black boots adorn his feet which make no sounds when he walks, and even though he doesn't need it, he sports a black belt with a golden buckle that has a faint skull inscribed upon it.  Two daggers hang sheathed off the belt, one on each side.  Upon peeling back his human form, he becomes a spectral creature with a body that transitions from a solid humanoid form to that of a gaseous mist and back again.  His face in this form is covered with a featureless white mask that only possesses two eye holes that allow his glowing eyes to show through, burning with the azure flames of the Abyss.

    Profession: Night Specter - Being a creature conjured from the depths of the Abyss, the one who claims this profession harnesses the power of darkness and illusion in order to bolster his assassination and stealth capabilities to quickly dispose of pesky enemies while giving stronger foes a run for their money. (Dual Wield)(Corporeal)(Ethereal)

    *Corporeal: Allows the user to enter Human form if not already in said form.  Boosts ATK by 10% and reduces all damage taken by 10% passively only in Human form.
    *Ethereal: Allows the user to enter Spectral form if not already in said form.  Increases Move by 1 cell, Evasion by 5%, and number of basic attacks by 1 only in Spectral form.  Also allows the user to faze through objects in Spectral form.

    Weapon: Withered Dusk - Sleek dagger with a blade made masterfully out of obsidian, the dark aura that once surrounded it has long since faded.
    Weapon: Rusted Crimson - Rusted steel-bladed dagger with what appears to be crimson paint upon the blade and hilt, the latter possessing a yellow gem embedded in it that is reminiscent of an eye.
    Armor: Abyss Garments - Flowing violet garments that are invisible when the wearer takes on a corporeal form.
    Accessory: Golden Amulet - Small bit of Abyssian gold tethered to string such that it becomes a necklace that can be worn.

    A-Ability: Fatal Abyss:

    +Twilight Gleam: Coats blade in an orange aura and slashes at a foe brutally, marking the foe with the light of Abyss's setting sun.  90% Atk Dmg.  Range: Adjacent cell.  Marks target with Gleam status.  Stacks up to 3 times.  Target with Gleam takes 10% more damage from the user's Fatal Abyss skills per stack.  8 MP.

    +Dripping Darkness: Blades begin to secrete black sludge straight from the Abyss that easily seeps into the wounds inflicted with the weapons, tainting the victim's bloodstream.  Basic attacks gain Added Effect: Plague for 5 turns.  If the initial roll fails for Plague, the user is allowed one additional roll.  Range: Self.  10 MP.

    +Baffled King: Rushes a target, blades twirling expertly, and launches a dazzling barrage of wicked blows meant to disorient those with even the fiercest of wit and sharpest of mind and focus.  70% Atk Dmg.  Range: 3 cells.  5 hits.  Chance of Confusion.  12 MP.

    +Riot Ravager: Casts a surge of Abyss energy over oneself that enhances attacking motions and hones reflexes over time as one submerges oneself into the very heart of battle.  Initially boosts Critical Hit Rate and Evasion by 5%.  Boosts Critical Hit Rate and Evasion by 1% for each consecutive basic attack made on an enemy.  10 turn duration.  Range: Self.  16 MP.

    +Faded: One's body flickers and distorts until it becomes nonexistent in the eyes of the enemies allowing one to meander about the battlefield undetected until action is taken.  User becomes Invisible.  The first area of effect damage taken is nullified and fails to remove the user from stealth.  Range: Self.  12 MP.  Can only be used in Spectral form.

    +Midnight Transit: Seeps into the ground through a puddle of shadows, the area growing dark while one sifts through the ground and lunges upwards to strike a target in a blinding flash of light after which everything remains dark, at least in the eyes of the victim.  150% Atk Dmg.  Range: 6 cells.  Removes all stacks of Gleam from target.  Places one stack of Dusk on target.  Targets with Dusk status can be attacked with a chance of remaining in stealth.  Stacks up to 5 times.  The higher the number of stacks, the higher the chance that the user will remain invisible after attacking the target.  14 MP.

    +Encroaching Dusk: Lathers a thick layer of darkness over one's own weapons before slashing a foe, allowing the darkness to leap from one's weapons to the victim which obscures the foe's vision.  90% Atk Dmg.  Range: Adjacent cell.  Marks target with Dusk status.  Stacks up to 5 times.  8 MP.

    +Nightwing: Morphs the shadows in the area, drawing them towards oneself such that they form two magnificent wings upon one's back allowing greater movement whilst the shadows fuel one's need for more mana, extending the cycle and quickening it.  User gains Flying.  Bestows MP Regen.  5 turn duration.  Range: Self.  14 MP.

    +Silent Ambush: Under the cover of stealth, flashes out of existence and winds up right behind an unsuspecting foe after which one transitions one's body to mist allowing one to surge around the foe all of a sudden, slashing from all directions.  80% Atk Dmg.  Range: 4 cells.  7 hits.  +25% Critical Hit Chance for the duration of the attack.  Can only be used under Invisible state.  12 MP.

    +Destros Noctis: Consumes all darkness and channels it around oneself before jetting forwards like an unstoppable juggernaut, barreling into a foe causing an enormous explosion which sends shock waves of pure Abyss energy outwards to buffet the rest of the opposition.  200% Atk Dmg.  Range: 8 cells, linear; one direction.  Hits all other enemies for 100% Atk Dmg.  All targets hit have all stacks of Dusk removed.  This attack deals 10% more damage for each stack of Dusk upon a given target.  28 MP.

    A-Ability: Twisted Zodiac *LOCKED*

    +The Relentless (♈): Channels the power of the twisted ram in order to restlessly pursue foes without tiring or stopping.  Renders the user immune to negative status and other effects that prevent movement or attacking.  Range: Self.  10 MP.

    +The Enraged (♉): Channels the anger of the twisted bull to fuel one's own strength, magnifying one's physical capabilities tenfold.  Boosts ATK by 20%.  The user's ATK cannot be lowered by any means.  3 turn duration.  Range: Self.  12 MP.

    +The Separated (♊): Channels the anguish of the twisted twins that were separated at birth and lost amidst the Abyss such that they send their power to the ambassadors of the realm in order to claim some sort of vicarious vengeance through the violence and pain they inflict.  180% Atk Dmg.  Range: Adjacent cell.  2 hits.  18 MP.

    R-Ability: None.

    S-Ability: Effortless Shift - Switching between Human form and Spectral form doesn't require the use of an Act action.

    D-Ability: Legendary Duskbringer (Dark) - The ground rumbles and the shadows quiver in fear.  Whatever light remains glows more radiant in welcoming that which the Abyss begins to give birth.  Behind the night specter, the form of a giant phoenix composed entirely of shadows rises slowly into the sky with magnificent wings outstretched.  A mighty screech threatens to shake the foundations of the heavens as the sound waves ripple through the sky, distorting it.  With the appearance of this being of the Abyss, all surrenders to eternal subjugation, minds lost to darkness--a slow and painless death.  Deals 100% Piercing Atk damage to all enemies on the battlefield.  Survivors are subject to Oblivion.

    Stats:

    HP: 20
    MP: 20
    DD: 0/10
    Atk: 5 (+1 from Withered Dusk)(+1 from Rusted Crimson)
    Def: 3 (+1 from Abyss Garments)
    Int: 1 (+0 from Withered Dusk)(+0 from Rusted Crimson)
    Spr: 4 (+1 from Abyss Garments)(+1 from Golden Amulet)
    Evasion: 5%
    Movement: 2 cells (+2 from Night Specter profession)

    Skill Points: 1
     
  5. *reserved for The Friendless*
     
  6. *reserved for The Imaginary*
     
  7. Name: Friae Xis Desiche
    Gender: Female
    Age: Unknown
    Level: 2
    Progress: 2/10
    Appearance:
    [​IMG]

    Profession: Serial Killer: The one who claims this Profession has had enough experience, through years of coldblooded butchery, to have perfected the most efficient ways of leading those who oppose her to the doors of death with frightening versatility and concealed abilities. [Basic Attack: Physical] [Sharp Juggler] [Dual Wield]

    *Sharp Juggler: An extra Equipment slot called "Projectile" is added, making available the use of throwable weaponry. Secondary Attacks can be performed with Projectile Equipment instead of Basic Attacks, but they can be Linked to the latter by the usage of E-Abilities.
    *Dual Wield: Friae can have a maximum of 2 Weapons equipped at a time, however, they must use only 1 "Free Hand" Slot each.


    Weapon:
    --- Rusted Knife: Knife with a blade in an advanced stage of oxidation, making it hardly useful for the wielder.
    [+1 Atk / Range: Adjacent Cell]
    --- Dull Knife: Knife with a blade which has lost its sharpness, making it hardly useful for the wielder.
    [+1 Atk / Range: Adjacent Cell]
    Projectile: Old Needle: Set of metal needles which are urgent need of replacement... at least, for Friae's own purposes.
    [Range: 3 Cells (No Adjacent)]

    --- Target Shot: Darts forth a single projectile from within average distance with uncanny accuracy and speed. Basic Attack Damage. Accuracy: Sure Hit. Range: 2 Cells. Element: Neutral. 6 MP.

    Armor: Maid's Outfit: Nondescript maid's outfit which is in a rather worn-out condition, obviously not meant for fighting.
    [+1 Def]
    Accessory: Bloodied Locket: Silver locket sprinkled with dried stains of blood in the form of an oval. What could it hide?
    [+5 Max HP]

    A-Ability: Another Murder

    + Edge: Sharpens one's weapons to the point they acquire an impossibly fine blade through clearly metaphysical means. Increases Atk by 3 Points and Critical by 12%. Bonus Loses 1 Atk and 4% Critical per Turn. Prevents Atk Reduction. 3 Turn Duration. 1 Stack Limit. Accuracy: None. Range: Self. Element: Neutral. 8 MP

    + Forward: Blinks out and into existence in a flash to deliver a swift barrage of stabs at the target. 3 Hits. 90% Atk Damage. Accuracy: 100%. Range: 2 Cells. Element: Neutral. 6 MP.

    --- Reverse: Leaps back watching a lingering motion blur of the user replicate the assault and then fading away into strands of Mana flowing to the user. Link-Only. 30% Piercing Atk Damage. Absorbs 100% Combo Damage as MP. Accuracy: 100%. Range: Set. Element: Neutral. 8 MP.


    R-Ability: None
    S-Ability:
    --- Closing Again I: Permanently Increases the User's Basic Attack Range by 1 Cell. Basic Attacks performed from a Range higher than the User's Weapons' Base Range can be considered as a value within their Base Range, nevertheless.
    D-Ability: "Expansion Hollow": Culminating display of power based on a principle--a sigil that compresses space allowing for the user to unleash devastating barrages represented by lines and lines of phantasmal blades spanning incommensurable lengths uninterrupted by body or object alike. It is only stopped then by the user herself who cascades down a torrent of boundless slashes extending infinitely throughout the folds of space, until nothing is left. 100% Piercing Atk Damage. Chance of Blood Loss. Critical Rate Max. Range: All Enemies. Element: Neutral. 10 DD.


    ~ Statistics ~

    HP: 20 (Bloodied Locket +5)
    MP: 25
    DD: 4/10
    Atk: 5 (Rusted Knife +1)(Dull Knife +1)
    Def: 3 (Maid's Outfit +1)
    Int: 1 (Rusted Knife +0)(Dull Knife +0)
    Spr: 3 (Maid's Outfit +0)
    Evasion: 5%
    Movement: 2 Cells (Serial Killer Job +2)

    Skill Points: 1
     
  8. Name: India Conundra
    Gender: Male
    Age: 26
    Level: 2
    Next Level: 2/10
    Appearance:
    India is tall, and built for his job. He has rather toned muscles, which serve perfectly for ramming people out of the way, and clearing a path for his allies. He keeps all of this well-concealed beneath a forest-green cloak, which drapes down to his mid-thighs. The hood casts a shadow over his gaunt face, which is a light brown colour. He has dark brown hair, and brown eyes completing that set. His pants are loose-fitting khakis, which are versatile and easily manipulated.

    Profession: Terrain Craftsman - The one who claims this Profession is a humble mason, working his coarse hands deftly in the ways of creationism, and equally, destruction. [Rock Solid]

    *Rock Solid - Passively increases DEF by 10%. Increases Earth-elemental damage output by 10%.

    Weapon: Dull Pickaxe - An everyday tool for one of the mining industry, though it seems to have been used a bit too much. [+1 ATK]
    Armor: Tattered Cloak - A well-worn cloak of a forest green colour. A fair bit rough around the edges, however. [+1 DEF]
    Accessory: Sharpening Flint - Small piece of flint used to sharpen one's weapon. Pretty straightforward. [+1 ATK]

    A-Ability: Foundations of Structure

    + Stonecleaver: "Back to the old grind." Takes a mighty swing of the weapon that is powerful enough to burst its way through mighty stone, shattering much resistance. 110% ATK Damage. Reduces Target's DEF by 10% (5 turns, stacks thrice). Range: Adjacent Cell. Element: Earth. 8 MP.

    + Bladed Point -Hone-: "Can't do a job well with something that ain't sharp." The user takes to sharpening the weapon of choice to a point where it can carve out space in even the most deeply-embedded stone. Increases ATK by 10% for 3 turns. No Stack. Chance of Next Basic Attack dealing Piercing Damage. Range: Self. Element: Neutral. 10 MP.

    R-Ability: N/A
    S-Ability: Stalwart as the Mount - Decreases all damage taken by 5% multiplied by the amount of characters in a 2-cell radius from the user.
    D-Ability: Structural Integrity - India tests the structural integrity of the ground by slamming his weapon into the earth, sending a shockwave blast rippling through the ground after a nearby opponent. The earth beneath the enemy collapses, sending a slightly less potent blast of seismic activity to shake up nearby enemies. Guess the ground wasn't so stable after all. 150% Piercing ATK Damage (main target). 50% Total Damage dealt to enemies adjacent to target. Chance of Immobilize. Range: 5 Cells. Element: Earth. 10 DD.

    ~ Stats ~

    HP: 25
    MP: 20
    DD: 1/10
    ATK: 5 (+1 from Dull Pickaxe)(+1 from Sharpening Flint)
    DEF: 4 (+1 from Tattered Cloak)(+1 from Rock Solid)
    INT: 1 (+0 from Dull Pickaxe)
    SPR: 2 (+0 from Tattered Cloak)
    Evasion: 1%
    Movement: 2 cells (+0 from Terrain Craftsman profession)

    Skill Points: 1


    Last Updated: December 16, 2012 (6:03pm EST) - Level Up! Added stat points to MP (+5), and ATK (+2). Added +1 Skill Point to total.
     
  9. Name: Kyte Scuffs
    Gender: Male
    Age: 12
    Level: 1
    Next Level: 0/10
    Appearance:
    Kyte is a small vulpine boy, wearing a baggy grey hoodie and torn jeans. Worn skate-shoes adorn his feet, which are slightly too big. He barely reaches the height of 4'6" However his small stature is well suited for a life of crime and he is well exercised due to large amounts of running. He has bright green eyes and Clementine fur, with black on his front and hind-paws, as well as the tips of his ears and tail.

    Profession: Pscionic Filcher. The one who claims this profession has learned to use their cognitive energies after enduring a rigorous lifestyle to fuel their Psionic powers.

    *Background Confidence: Kyte has the utmost confidence in a fight-- only when he has the advantage in numbers, or feels secure enough to speak his mind. Though as a young criminal, he knows how important it is 'get out.' His Instincts give his a passive increase to Evasion.

    Weapon: [Deadly Imagination] Kyte has no formal training in weaponry, instead he uses his vivid imagination to create raw forces he can use to fight with.
    Armor: Baggy hoodie. This sweater has a large front pocket, often used for storing stolen merchandise, but hardly provides adequate protection in a real situation. [+1 Def]
    Accessory: Birthday Ribbon. A small red ribbon, signifying the last time he had any ort of kindness from his mother, giving him hope for a better future. [+5MP]

    A-Ability: Subconscious Liberation

    +Force of Will: Kyte closes his eyes, and focuses pure energy. When released it causes a small burst of pure force, damaging opponents and knocking them back a bit. [Range 2 cells. 100% INT DMG. Element: Neutral Chance for knockback 3 cells] 6 MP.

    +Pscionic Shell: The user creates a shimmering barrier around the target, giving them an increase to defense for a few turns. [10% increase to Def. stat. for 3 turns (Stackable) Range: 2 cells.] 8 MP.

    R-Ability: (none yet)
    S-Ability: Iron Will: Kyte steel's his mind, readying himself for attacks that are far from natural. Giving him 10% Protection from ethereal DMG. Range Self, 3 turns.

    D-Ability: Mind Blast: Kyte can't take anymore-- There is only one thing he can do... He taps into what reserves he has, and lets loose a deafening blast of energy, Damaging foes and giving a chance for stun. 150% Piercing INT damage. [Range = 3 cells radius. Element: neutral]

    Stats:

    HP: 15
    MP: 25 (+5 from Birthday Ribbon)
    DD: 0/10
    Atk: 1 (+0 from Deadly Imagination)
    Def: 2 (+1 from Baggie Hoodie)
    Int: 4 (+1 from Deadly Imagination)
    Spr: 3 (+0 from Baggie Hoodie)
    Evasion: 2% (+5% from Background Confidence)
    Movement: 2 cells (+1 from Pscionic Filcher profession)

    Skill Points: 0
     
  10. Name: Desare Adatmal
    Gender: Female
    Age: 25
    Level: 2
    Next Level: 2/10
    Appearance: Desare is a beautiful woman, but has a rather distant look about her nowadays. She has flowing black hair, and defined features. Distrusting brown eyes passively observe the world, and her thin body is prone to bearing marks.

    Profession: Detached Prostitute- the one who claims this profession is a cynical purveyor of pleasure who has adapted fully to her job, but remains disillusioned and hateful of it (and humanity in general). [Flesh Sigil] [Along the Gray I]

    *[Flesh Sigil] The User's weapon is the most prominent tattoo on their body. Attacks are manifested by ranged, mystical projectiles (damage determined by Int. stat). Every tattoo is definitively unique...
    *[Along the Gray I] Complimenting the User's... conflicted morals, a slight power over both Light and Dark emerges. (The Light and Dark elements both have an increased damage output of 10%)

    Weapon: Heart Tattoo: a generic marking that holds little meaning anymore. [+1 Int.] [Range: 3 (No adjacent)]
    --Banal Heart: drawing power from the cliche Heart Tattoo, the User heals a nearby ally. 90% Int. Healing. Range: 3 cells, select one target. 4 MP.
    Armor: Fetching Coat: a long black garb that suits the wearer's contours, but is meant so much more for fashion than combat. [+1 Def]
    Accessory: Silver Earrings: medium-wage adornments that slightly accentuate the wearer's beauty. [+ 5 MP]

    A-Ability: Brouillard Chancellante

    +Tornado Pike: the User gathers wind energy and sharpens it to an impaling point, releasing it into the air after focusing on an enemy. {110% Int. Damage. Range: 4 cells. Element: Wind. 6 MP.}

    +Frost Shroud: the User conjures a sudden coldness that concentrates on nearby enemies, mitigating their defenses with it's icy invasion. {20% decrease to enemy Def. stat. No Stack. Range: 2 cell radius. Element: Ice. 10 MP.}

    R-Ability: (none yet)
    S-Ability: Manifest Decal: effect decided by which tattoo (Weapon) the User has equipped.
    --Banal Heart: drawing power from the cliche Heart Tattoo, the User heals a nearby ally. {90% Int. Healing. Range: 3 cells, select one target. 4 MP.}

    D-Ability: Conscientious: The User focuses on emanating a decisive aura, which culminates in a tangible, crystal gradient spreading outward from her. Allies within range are granted protection, and nearby enemies are riven by the force. {120% Piercing Int. Damage. 40% Def. and Spr. increase to allies; lasts 3 turns. Range: Self, 3 cells. Element: Neutral. 10 DD.}

    Stats:

    HP: 20
    MP: 25 (+5 from Silver Earrings)
    DD: 0/10
    Atk: 1 (+0 from Heart Tattoo)
    Def: 2 (+1 from Fetching Coat)
    Int: 5 (+1 from Heart Tattoo)
    Spr: 4 (+0 from Fetching Coat)
    Evasion: 3%
    Movement: 2 cells (+1 from Detached Prostitute profession)

    Skill Points: 1
     
  11. Name: Velma Shaw
    Gender: Female
    Age: 24
    Level: 1
    Progress: 0/10
    Appearance:
    Velma is a bookish person who like a to keep to herself. Pale skin and eyes, hidden behind thick glasses that she doesn't need. She has grey eyes and red hair that ssh e keeps shoulder length so as to keep it out of her face. She is a short woman, standing hardly at five feet tall. She tends to wear skirts instead of pants and sweaters instead of shirts. She is a quirky thing, but she always tries to stick her neck out for others.

    Profession: Desperate Protector: The one who claims this Profession has had to watch her closest relations perish before her eyes, and she is ready to.viciously guard what is left... [Basic Attack: Corporeal] [Silent Adaptor] [Return Postage]

    *Silent Adaptor: Jack can always activate the Free Act Command: Paradigm Shift, free of any MP cost.
    *Return Postage: Whenever Jack takes direct damage, he is granted a proportional amount of Charge Counters (3 HP = 1 CC = 2 MP). Charge Counters are used to cast upgraded versions of selected skills.


    --- + Paradigm Shift - Jack focuses his inner self and refocuses different parts of his body to change the way he attacks. ATK/INT and DEF/SPR are switched. All instances of "ATK" in any Skill are replaced with INT. The inverse is true upon another activation. 0 MP.

    Weapon: Rusted Sword: Glorified knife.
    Armor: Chiffon Skirt: Flimsy skirt meant to show more than hide.
    Accessory: Ornate Ring: Gold ring presenting a fleur-de-lis. Does it mean anything? [+5 HP]

    A-Ability: Damage Magnet

    + Provoke: The user distracts the enemies from harming her allies. Increases Atk and Def by 10%. Bestows Center of Attention. 3 Turn Duration. Range: Self. Element: Neutral. 6 MP

    ~Upgrade: Charge The above bonus is tripled for double the duration. 12 CC.

    + Vendetta: The user permits herself to be lost in rage and raves on her enemies. Returns All  direct damage while under Center of Attention. The damage is spread out over three separate hits. 3 Hits. ?% Atk Damage. Accuracy: 100%. Range: 3 Cells. Element: Neutral. 8 MP.

    ~Upgrade: Charge The skill above is copied for no additional MP cost. The user may choose new targets for the copy. 4 CC.


    R-Ability: None
    S-Ability:  Sign in Blood: The user may pay an amount of HP that is not total to receive an appropriate amount of Charge Counters. This is treated as Direct Damage.
    D-Ability: Aura Sphere: The user unleashes her primal protective instinct. An explosion of energy covers the area, leaving the ally party feeling safe and serene. Grants the Ally Party Invincibility for the duration of the next Enemy Phase. Bestows Covering on the User and Covered on all ally units for three turns. 10 DD.    

    ~ Stats ~

    HP: 25 (+5 from Ornate Ring)
    MP: 15
    DD: 0/10
    Atk: 4 (+1 from Rusted Sword)
    Def: 3 (+0 from Chiffon Skirt)
    Int: 1  (+0 from Rusted Sword)
    Spr: 2 (+1 from Chiffon Skirt)
    Evasion: 3%
    Movement: 2 cells (+1 from Desperate Protector)

    Skill Points: 0
     

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