Since the Statistical Roleplaying section has not exactly seen much activity as of late, I thought, "Well hey, this is perhaps a good time to begin doing An Things." And so here I am, attempting to resharpen my GM abilities, though unfortunately not with a "proper" Statistical Roleplay, to say. This Interest Check can be summarized in one word: Statgrinding. Essentially, yes, this is to be akin to Gist's Solidarity: Tortures of the Mind... which did not even end up starting. Now, the exact features of my own iteration: *First and foremost, the so-called "Permadeath" will be enabled--that means, if any given character finishes a battle incapacitated by KO or Oblivion or any derivatives, they are considered to be eliminated from the party. Simple as that. Revival in-battle is entirely possible to promote Support-class roles, though. *Insane difficulty curve, plus tentative Difficulty Levels. The first run will serve as a test for the feasibility them in future challenges, but otherwise, be prepared for intricate AI and potential Game Overing setups for every single encounter. The system is actively trying to impose a beautiful Game Over screen on you. *Stemming from the previous point, it brings the entire prospect of natural character progression and leveling. Upgrade Points will be readily available per every Level Up to spend based on strategical needs, something which artificially-leveled characters cannot exactly attain. *Boss Floors stationed on regular intervals, along with Shopping intermission "floors" to upgrade the party's Equipment or restock the Inventory. *You can only enter with a single character; however, in case of the inevitable Game Over, you are allowed to submit another (be sure to store the profile somewhere, as you will be required to edit the older one out in the Profile Thread). Aaaand, yeah, I suppose that is all for now~ Who is up for this?