Spoiler Remember this? So basically, I've already made a good part of the thread, but I'm not going to proceed if no one's interested. Somewhat like FE games, there are 5 weapon types and 6 magic elements. They are swords, lances, axes, bows, daggers (and boomerangs. All of these comprise the weapons) and fire, ice/wind,lightning (these three comprise the Anima trinity), light, dark and staves/wood/life (fire onwards make up all the magic elements). Each weapon is at a disadvantage to another one, but at an advantage to the third, except for bows and daggers/boomerangs. The same goes for magic elements, except there are no 'inert' elements. =) No one from previous games is going to be included; you could make allusions to them, but please, let's not have Pelleas and Micaiah conveniently appear on Chapter-16 when you're stuck behind the Mage Barrier or something. XD Weapon Ranks (WRs) are present. They range from (lowest to highest) E, D, C, B, A, S. The higher the rank, the more weapons you may use. Classes have 'majors' in WRs: for instance, a, say, Dark Mage can class swap into a Shaman, then into a Dark Druid. Dark Mages may only use Dark Magic, while Shamans may use Dark and Fire Magic. Druids can additionally use Staves. However, Druids can get an S for a WR only in Dark Magic, since they practised that since Shaman stage. One thing is this: you can choose whatever class you want, BUT! For the purposes of storyline, there must be at least one major in all the weapons and magic elements. you may not choose a class if there would be a weapon or magic that doesn't have a major and is not the major of your preferred class. You must take that Now, about the plot. There are 9 territories (kingdoms, regions, whatever you want to call them) in the continent of Mauvian. Each of these represent a particular set of weapon types or magic elements. They live in general peace with each other. Wars, if any, are limited to minor border skirmishes or sparring matches. However, the Isle of Nihjyil (pr. nih-'jeel) is ruled by Lord Deimos, an evil man who is consumed by Greed (Note the capital G!) and acts dictator-y to the Isle. He learns of the sacred treasures of mainland Mauvian and sets out to capture these signs of strength and prosperity. He routinely captures all the countries and enslaves them - think Ashnard to Crimea. However, it is up to you to stop him and put him down. Along the way, you will find out many things about Mauvian. Who were the Eight Heroes? Who is Deimos? Why is Lord Filera (the kingdom representing the Anima trinity) acting so weirdly? And why on earth is the a huge forge under the sea...? If there's anything else you want me to clear before you make a decision, then fine, ask away.