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Recursion 【Profile Thread】

Discussion in 'Roleplay Archives' started by Shadow, Nov 7, 2013.

  1. ~ Introduction ~

    I will fill this out later. You already know what to do from the Interest Check, anyway.


    ~ Profile Template ~

    [b]+ Skill #1:[/b]
    [b]+ Skill #2:[/b]
    [b]~ Statistics ~[/b]
    [b]X Gauge:[/b]
    [b]Skill Points:[/b]
    [b]Upgrade Points:[/b]
  2. ~ Vault of Iterations ~

    Iteration I, Floor 001


    ~ Hall of Records ~

    Currently Empty...
  3. ~ Inventory ~





    Currency: 75 Gold


    ~ Placeholder ~

    Maybe I will use this for something.
  4. ~ Enemy Profiles ~

    Name: Canmas, Filtilo, Niente
    Level: 2
    Monster: Venus Walker


    + Gnaw: Bites down the target without applying much force. 110% Atk Damage. Accuracy: 100%. Variance: 0%. Range: Adjacent Cell. Element: Neutral. 5 MP.

    + Poison: Gathers poison before spraying it at the target. Chance of Poison. Accuracy: 100%. Variance: None. Range: 3 Cells. 8 MP.

    R-Ability: None
    S-Ability: Feed Instinct: Increases the Damage Output of certain A-Skills by 20%, and further establishes a Total Damage Absorption for them at 50% Effectiveness.
    E-Trigger: None
    X-Ability: None

    ~ Statistics ~

    HP: 40
    MP: 20
    Atk 7
    Def: 3
    Int: 0
    Spr: 2
    Critical: 6%
    Evasion: 2%
    Movement: 2 Cells (Venus Walker Monster +1)


    Name: Hyanga, Spora
    Level: 2
    Monster: Wandering Toadstool [Spore Spread]


    + Numbing Spore: Sends forth spores in a spiral pattern that, when inhaled, numb down muscles. Chance of Paralyze. Range: 3 Cells. Element: Nature. 8 MP.

    + Hallucinogen Spore: Sends forth spores in a spiral pattern that, when inhaled, disorent the target. Chance of Confusion. Range: 3 Cells. Element: Nature. 8 MP.

    R-Ability: None
    S-Ability: Magic Core: Adds a 100% Int Damage Base for A-Skills and Abilities with Pure Effects, without turning them into Added Effects.
    E-Trigger: None
    X-Ability: None

    ~ Statistics ~

    HP: 50
    MP: 30
    Atk 2
    Def: 3
    Int: 8
    Spr: 5
    Critical: 4%
    Evasion: 1%
    Movement: 2 Cells (Wandering Toadstool Monster +0)

  5. Name: Qiris
    Gender: Female
    Age: 20
    Level: 2
    Next Level: 7/10
    Qiris is quite short, at only 4'9", and this combined with her naturally white hair and blue-grey eyes makes her seem quite old, despite having no other signs of old age.  She typically wears flamboyant dresses, usually mostly black and white, with some other decorational colors.

    Profession: Ventriloquist: - A mysterious puppeteer whose skills have gone past that of many other, for she can control her dolls with magic. [Doll User][Basic Attack: Physical OR Magical]

    *Doll User: Instead, when a skill defines, she may summon a doll.  The maximum number of dolls that may be summoned at one time is 4.  Qiris may destroy any dolls she has summoned as a Free Action. When a doll is destroyed, 50% of the MP used to create it is restored to Qiris.
    Weapon: Magician's Gloves: White gloves that allow the wearer to to better conduct magical constructs. [ATK +1]
    Armor: Fancy Dress: An unprotective dress that is quite fancy. How dare she get it dirty![DEF +1]
    Accessory: Tiny Doll: A treasured doll that always floats around the user, giving to them its magical power. [MP +5]

    A-Ability: Puppetry

    + Milady's Army: A floating doll with a large lance appears beside Qiris, ready to strike down her enemies. Summons 1 Lance Doll. When there are Lance Dolls currently summoned, Qiris is considered to have an ATK-based weapon with a range of 2. When Qiris performs an ATK-based basic attack, any number of currently summoned Lance Dolls may be "used" to augment the attack.  Each Lance Doll used increases Qiris' used ATK by 10%, but it disappears upon use. 4 MP.

    + To Protect Milady: Qiris summons a doll with a shield much larger than itself that will swoop in to protect Qiris or her allies if ever need be. Summons 1 Shield Doll. Shield Dolls may be "attached" to either Qiris or an ally, but always take up a slot in the number of dolls Qiris has summoned.  Shield Dolls have 1 HP and 0 DEF and SPR. When attached to a character, Shield Dolls are considered separate entities, and are automatically considered to be "Covering" while the character they are attached to is "Covered." Range: 3 or self. 3 MP.

    + A Magical Force: Qiris summons a doll infused with a high amount of magical energy and a wand that can use magic spells against her enemies. Summons 1 Magician Doll. When there are Magician Dolls currently summoned, Qiris is considered to have an INT-based weapon with a range of 4. When Qiris performs an INT-based basic attack, any number of currently summoned Magician Dolls may be "used" to augment the attack.  Each Magician Doll used increases Qiris' used INT by 10%, but it disappears upon use.  Additionally, when the attack is initiated, an element may be chosen for it by the user. 6 MP.

    S-Ability: Theater Preparations I: For the cost of each, Qiris may use up to two skills that summon dolls.
    E-Trigger: A Massive Production: For 4 turns, the maximum number of dolls Qiris may summon, as well as the effect of S-Ability Theater Preparations, are doubled.  If, by the end of these 4 turns Qiris still has more dolls than her normal maximum, then the number of dolls more than the maximum (Chosen at random) are destroyed, but restore what MP Qiris used to summon them.
    X-Ability: The Great Scene: Qiris brings back all of the dolls that have served her so well in this performance. For one great scene, she commands them skillfully about their parts once again. All of the dolls that have been destroyed in this battle are summoned once again, free of MP cost and regardless of Qiris's maximum number of dolls summoned. Any dolls that would be attached can once again freely be attached. Until the number of dolls falls under her maximum, Qiris may not summon any more dolls.

    ~ Statistics ~

    HP: 20/20
    MP: 25/25 (Tiny Doll +5)
    Atk: 5 (Magician's Gloves +1)
    Def: 2 (Fancy Dress +1)
    Int: 4
    Spr: 2
    Critical: 4%
    Evasion: 2%
    Movement: 2 cells (Ventriloquist Job +1)
    X Gauge: {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 2
  6. Name: Levita (Levy)
    Gender: Female
    Age: 19

    Profession: Child of the Sky - The living embodiment of wind, lightning, and storm. These beings born with a natural affinity for the air, the clouds, and even the storms are volatile by nature and are best left unprovoked for just as the weather can change on a whim so can their moods. [Celerity]

    *Celerity - Passively increases Levy's Movement by 2.

    Weapon: Slim Scythe - Lightweight and relatively fragile, it's amazing that the weapon hasn't broken yet. [+1 ATK] [Range: 2 cells]
    Armor: White Dress - Well, it's not as much of a dress as it's just a revealing top and a short skirt. [+1 SPR]
    Accessory: Feather Charm - A marble pendant resembling a white feather strung onto a necklace. [+5 MP]

    A-Ability: Dance of the Skies

    + Boon of the Wind - Levy commands the winds to shift in perfect synergy with her own movements, reducing air resistance to become almost nonexistent and allowing her to move much more quickly. [Range: Self. Grants Haste. 16 MP.]

    + Lighting Strike - Levy delivers a swift downward swing of her scythe charged with electrical currents, able to numb the target's body and preventing movement. [120% Lightning ATK Dmg. Range: 2 cells. Chance of Paralysis. 10 MP.]

    R-Ability: ??? - Whenever an enemy dies within a 3 cell radius of Levy, the duration of all positive effects on her are refreshed and the duration of all negative effects on her are reduced by 1.

    S-Ability: Sonic Boom - Increases Levy's damage output by 5% for each cell she has traveled during that turn. Capped at 50% Damage.

    E-Trigger: Wind Shear - Levy's scythe becomes enchanted in that whenever it strikes a vacuum is created in the air, which shreds through armor as if it were paper. [Range: Self. All attacks and abilities ignore 50% of the target's defensive stats for 3 turns]

    X-Ability: Thunderous Maelstrom - Levy uses her scythe as a medium to channel a violent storm that strike enemies indiscriminately with bolts of lightning. [50% Piercing Lightning ATK Dmg per hit, 6 hits. Range: Enemy party. The target for each hit is randomly chosen from enemies on the battlefield. The same target may be hit multiple times]

    Level: 2
    EXP: 7/10
    HP: 25
    MP: 20 (+5 from Feather Charm)
    ATK: 5 (+1 from Slim Scythe)
    DEF: 4
    INT: 2
    SPR: 2 (+1 from White Dress)
    Crit: 5%
    Evd: 7%
    Movement: 2 Cells (Child of the Sky +1) (+2 from Celerity)
    X-Gauge 4/5

    Skill Points: 1
    Upgrade Points: 2
  7. Name: Evisca Mooring
    Gender: Female
    Age: 24
    Level: 2
    Next Level: 7/10
    Appearance: Evisca is an athletically-built woman who is made for the chase. She is clearly a force to be reckoned with, as she runs with expert grace and calculated strides. Her neck is marred on its left side by a scar left by days long past, though she will never speak of its source - only a casual remark such as, "It has been dealt with." She is moderately tall, and has seizing green eyes that seem to always glare right on through those who she graces with her gaze. Evisca is certainly not a woman that one would want to cross.

    Profession: Displacement Warden - The one who claims this Profession manipulates their gift of psychokinesis and strong sense of justice for the purpose of apprehending and disabling their targets, expertly capturing and replacing the mark in prison. [Phantom Bindings]

    * Phantom Bindings - When a Tether imposed on an enemy unit is Severed by the user, the target is afflicted with Immobilization for the next Two Turns.

    Weapon: Battle Kite - A modified kite with a vicious weight to it, as well as several blades adorning its edges. The user is obviously quite skilled in manipulating such a tricky weapon. [+1 ATK] [Range: 3 Cells]
    Armor: Jailer's Clothing - Clothing worn to show that the wearer is serious about their job, and that they are an authority figure that one should not dare cross. [+1 DEF]
    Accessory: Broken Shackles - Shattered remnants of bindings which serve as a reminder that any prisoner is able to escape their bonds... [+5 MP]

    A-Ability: Apprehend the Target

    + Resonance Tether: The user creates a semi translucent bond with their target, linking them with the very fibres making up the universe. Bestows Target with Tethered Status. Cast Time: Instant. Hit Rate: 100%. Variance: N/A. Range: 2 Cells. Element: Neutral. 12 MP.

    * Tethered - Links the Afflicted to the Caster, bestowing 1.5x healing to Allied Targets who are Tethered, or 1.5x total damage received to Enemies who are Tethered. Afflicted moves when Caster moves, always staying in a 2 Cell range of the Caster. The Caster can Sever the Tether as a Free Command.

    + Phantasmal Leap: Using their powers of displacement, the user leaps through the dimensions to a distant location, effectively rendering any possible distance travelled irrelevant. The user may immediately reverse this leap with relative ease. Instantly Warps the user to a Cell of any choice up to 5 Cells away. Acts as a Movement Command. Places a Warp Sigil on user's current location. [Denoted
    {+} / User can Warp back to Cell as a Free Command / Fades on Effect] Cast Time: Instant. Hit Rate: N/A. Variance: N/A. Range: Self. Element: Neutral. 8 MP.

    R-Ability: N/A
    S-Ability: Intimidating Presence - Enemies within a 2 Cell Range of Evisca have their ATK reduced by 20%, and have a 25% chance of skipping their Movement Command.
    E-Trigger: Emergency Breach - Increases Evisca's Movement stat by 1.5x and lowers that of all enemies within a 4 Cell Radius by 1 for Five Turns. Eliminates the MP Cost of Resonance Tether for Three Turns. 5 X-Levels.
    X-Ability: Jerk the Reins - The user slips through a dimensional gate, removing them from battle for a single Turn before reappearing on any Cell of choice. The use of this ability allows the user two casts of Resonance Tether as Free Act commands without MP Cost upon reappearing, also drawing the two selected targets to cells adjacent to the user. In addition, deals 50% Piercing ATK Damage to enemy units who are Tethered, and grants 50% ATK Healing to allied units who are Tethered. Element: Neutral. 10 X-Levels.

    ~ Stats ~

    HP: 15
    MP: 30 (Broken Shackles +5)
    ATK: 4 (Battle Kite +1)
    DEF: 3 (Jailer's Clothing +1)
    INT: 2
    SPR: 4
    Critical: 4%
    Evasion: 3%
    Movement: 2 Cells (Displacement Warden Job +1)

    Skill Points: 1
    Upgrade Points: 2

    Last Updated: November 29, 2013 (02:21pm EST) - Level Up! Added stat points to MP (+5), DEF (+1), and SPR (+1). Added +1 Skill Point to total. Added +2 Upgrade Points to total.

  8. Name: Wendy Dharc
    Gender: Female
    Age: 17
    Level: 2
    Progress: 7/10

    Profession: Grey Mage: The one who claims this Profession has dabbled in magic, becoming fairly proficient within the arcane arts. [Basic Attack: Magical, Range: 3] [Key to Darkness]

    *Key to Darkness: All Dark damage taken is reduced by one eighth, unless it is piercing. All basic attacks are Dark in addition to their other types.

    Weapon: Magic Wand: Oh please~ [+1 INT]
    Armor: Mini Robe: A brown robe reaching to the mid-thigh. Flows freely in the slightest breeze. [+1 SPR]
    Accessory: Pointy Hat: A pointy hat. [+1 INT]

    A-Ability: Magic

    + Fire: Ball of flame. Yeah. 120% INT damage, chance of Burn. Range: 4 cells. 10 MP.

    + Cure: Glowing mint leaves cleanse wounds. 100% INT healing, chance of Status Alleviation or Tier I statuses. Range: 3 cells.  7 MP.

    R-Ability: None
    S-Ability:  Doublecast: If the user's target would not be below 25% Max HP after her skill resolves, another copy is created towards the same target.
    E-Trigger: Golden Relief: The party's Mana is slightly rejuvenated. 100% Int MP Healing. Range: All Allies 5 X-Levels.
    X-Ability: Logos Flush: The user starts with a new mind, ready to begin once again. 300% INT Damage. Range: 5 cells. All damage dealt is recovered as MP. 10 X-Levels

    ~ Stats ~

    HP: 20
    MP: 30
    Atk: 2
    Def: 2
    Int: 5 (+1 Magic Wand) (+1 Pointy Hat)
    Spr: 3 (+1 Mini Robe)
    Critical: 3%
    Evasion: 4%
    Movement: 2 Cells (Grey Mage +0)
    X-Gauge: {/////}

    Skill Points: 1
    Upgrade Points: 2

    • Wendy Level UP!
    • Stat points distributed as follows:
      • +5 MP
      • +5 HP
      • +1 INT
    • Next Level: +Int, +Def, +Spr
    • Skill Point will be spent this level.
    • Considering spending Upgrade Points this level.
    • Will update when necessary.

    • Decided to wait for an R-, and no Upgrade Points were spent.

    • Nerfs and remakes done at GM's request.

    • Doublecast nerfed to one activation per turn per Shadow.

    • Character color changed from darkolivegreen to #888888.

    • Cyclic Heaven eliminated per Shadow.
  9. Name: Kaeld Streyph
    Gender: Female
    Age: 19
    Level: 2
    Next Level: 7/10

    Profession: Carikuu Keeper [Dual Wield] [Companion I] The one who claims this profession is the keeper of a Carikuu dragon hatchling and is thus charged with the upkeep and raising of said dragon in exchange for its aid during battle.
    -- Job Line: Carikuu Keeper --- ??? --- ??? --- Cloud Herald
    Companion I: User has a Companion monster, which enters the battle with her, levels up as she does, and is KO'd when the user is. The user may use the MP of her companion as her own.
    -- Rusted Katana: (A rusted steel katana with a chipped edge. While still able to be used in battle, its strength isn't ideal…) [+1 Atk]
    -- Dull Katana: (A poorly kept, dull-bladed katana with very little cutting power. It's actually better as a bludgeoning weapon…) [+1 Atk]
    Armor: Keeper's Sundress (A self-woven sundress that offers the wearer little protection.) [+1 Def]
    Accessory: White Scarf (A long, white scarf that's more decoration than protection.) [+5 MP]
    Companion: Carikuu Hatchling [Level 1]

    A-Ability: The Keeper's Way

    + Double Slash: Slashes one blade at the target before bludgeoning it with the other. 2 hits. First hit: Chance of Wound, 100% Atk damage. Second hit: 110% Atk damage. Range: Adjacent Cell. Element: Neutral. 8 MP.

    + Refined Edge: Calls upon the power of the user's companion in order to apply a sharp edge of mana to the target's physical weapon. Raises Atk by 20% for 3 turns. Range: Self or 3 cells. Element: Arcane. 9 MP.

    R-Ability: N/A
    S-Ability: Power of the Collective: User may channel her skills through her Companion.
    E-Trigger: Energy Conversion: Uses companion's borrowed mana in order to restore health and bolster attacks. Kaeld regains 50% of MP borrowed from Sliaz as HP. In addition, Kaeld's Damage Output is increased by 30% if Sliaz is adjacent to her, 20% if he is 2 or 3 cells away, and 10% if he is 4 cells away.
    X-Ability: Teamwork "The Final Slash": Summons a wave of scathing energy by slashing the user's swords into the empty air. The wave slices at one enemy near the user, while a second is summoned from the user's companion, seeking out its own target. 2 hits. 200% piercing Atk damage. Chance of Blood Loss. Chance of Frail. The two hits may not target the same enemy, and the second hit is not used if Sliaz has been KO'd. Range: 3 cells(from Kaeld), 3 cells(from Sliaz). Element: Neutral. 10 X-Levels.

    ~ Stats ~

    HP: 25
    MP: 20 (White Scarf +5)
    Atk: 5 (Rusted Katana +1) (Dull Katana +1)
    Def: 3 (Keeper's Dress +1) (Dual Wield -1)
    Int: 2
    Spr: 3
    Critical: 5%
    Evasion: 3%
    Movement: 2 (Carikuu Keeper +1)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 1
    Upgrade Points:2


    Name: Sliaz Uski
    Gender: Male
    Age: 1
    Level: 2

    Profession: Carikuu Hatchling [Airborne Switch] [Light Affinity I] The one who claims this profession is a rare species of dragon known for its tendency to bond with other sentient species, as well as for its affinity with light.
    *Light Affinity I: Increases Damage Output of user's Light-element Basic Attacks and abilities by 10%, while decreasing damage taken from the Light element by 20%.
    Weapon: Opal Orb [+1 Int] A large opalescent sphere that channels the holder's mana into a useable focus.
    Armor: Bright Feathers [+1 Spr] [Armor Growth] Reflective, bright white feathers with a reddish tint.
    Accessory: Cloud Token [+5 MP] A token the holder carries as a sort of good-luck charm. It holds a small amount of mana.

    A-Ability: Defender of the Light

    + Featherflash: Refracts light by puffing out feathers, creating a small radius of blinding light to protect the user and allies in range. If an enemy attack targets the user or any of the user's allies within surrounding cells, the attacker has a 50% chance of targeting one of its own allies within range. Effect lasts 3 turns. Range: Surrounding cells. Element: Light. 8 MP.

    + Rejuvinate: Releases a ray of light at the target, healing them of minor wounds and ailments. 100% Int Healing. Removes minor negative statuses. Range: Self or 3 cells. Element: Light. 10 MP.

    R-Ability: Final Burst: When Sliaz's MP hits exactly zero, he expels a blast of energy that hits all enemies within 2 cells for 70% Int damage. Sliaz regains MP equal to the total amount of damage inflicted.
    S-Ability: Energy Efficient: If Sliaz's MP is used through the effects of the Companion innate, decreases Sliaz's portion of the cost by 50%. This S-Ability only applies if 50% or less of the MP Cost is borrowed from Sliaz's MP.
    E-Trigger: Recuperation Trigger: Every turn that Kaeld does not borrow Sliaz's MP, he regains 15% max MP. Effect lasts infinite duration. 5 X-Levels.
    X-Ability: N/A

    ~ Stats ~

    HP: 20
    MP: 25 (Cloud Token +5)
    Atk: 2
    Def: 3
    Int: 5 (Opal Orb +1)
    Spr: 3 (Bright Feathers +1)
    Critical: 3%
    Evasion: 5%
    Movement: 2 (Carikuu Hatchling +1)
    X-Gauge: {/////}{/////}{/////}

    Skill Points: 1
    Upgrade Points: 2

    Update Log
    - Kaeld/Sliaz Level Up (1 -> 2)
    -- +3 StP each
    ---- Kaled: +5 HP, +1 Atk, +1 Spr
    ---- Sliaz: +5 HP, +1 Def, +1 Int
    -- +1 SkP each
    -- +2 UP each
  10. Name: Ebrethiel
    Gender: Male
    Age: 12
    Level: 2
    Progress: 7/10
    Appearance: Body cursed to reflect the twisted soul inside, and the young mind adversely affected as well, Ebrethiel exists as a mutating being inside a mutating shell, skin gradually darkening to ashen and auburn tones while most other bodily features degrade into a form befitting a mindless beast. The adolescent human body remains, dark red hair intact on his head and facial features unchanged, though eventually his husk as a whole shall become a representative of the macabre entity within. Tattered and torn clothes remain as a somber reminder of the humanity he once had.

    Profession: Depraved Mutant- Hexed by one who gazed upon their vulgar human ways with reproach, the one who claims this Profession has become an unhinged monster forcefully surrendered to the macabre madness lurking in their heart. [Basic Attacks: Atk.][Insanity Unleashed]

    *[Insanity Unleashed] At the end of turns wherein the User used an A-Ability, they involuntarily loose the Special Command 'Insidious Cry', which grants them half of an X-Level at the cost of 8% Max HP.

    Weapon: Brand of the Wicked: A basic but reliable inscription on the flesh. The one who bears the brand is bound and empowered by the devil. [+1 Atk]
    Armor: Material Bindings: Strips of worn cloth wrapped around the wrists. [+1 Def]
    Accessory: Witch's Crest: A fragment torn from the occultist who would hex a young soul. Over it lingers a promise to wreak greater revenge. [+5 MP]

    A-Ability: Dark Impulses

    +Cross Gore: The User lashes out with cruel claws, lunging forward if the target is a short distance away. {140% Atk. Damage. Chance of Wound, Mod. -1. Lowers Damage to 120% but raises the Chance of Wound to Mod. 1 if the User makes use of the 2nd cell of Range. Range: 2 cells. 10 MP. Classified as Voracious.}

    +Blood Fang: Baring his crude teeth in a menacing scowl, the User bites the target with a fang tainted by his anguish. {30% Piercing Atk. Damage. The User regains HP equal to a percentage of the victims' Max HP, which is determined by how much damage Blood Fang inflicted (Cannot exceed 15%). Range: Adjacent. Use Counters are determined by how many times the User has unleashed 'Insidious Cry'. Further uses of Blood Fang within two turns of previous use require 2 Use Counters. 3 MP. Classified as Voracious.}

    +Creepy Limb: The User stretches their arm in a macabre way and grabs a Unit, dragging them close. {Pulls a Unit to a Cell adjacent to the User. If the User lands a Voracious attack on the target before they inflict direct damage on the User, the User gains an extra stack of Voracity. Range: 5 cells. 6 MP.}

    +Bounding Fear: The User leaps through the air, snagging a target with a nasty bite. {110% Atk. Damage. If the target is afflicted with a negative physical status, the User can use another A-Ability. The User lands a short distance (1-2 cells) behind his target, opposite the direction of approach. Range: 3 cells. 12 MP. Classified as Voracious.}

    +Pursuit: Monsters do not allow weakened prey to escape. {For the next three turns, the User gains an extra Act Command upon inflicting direct damage to opponents with a lower percentage of Max MP or Max HP than him, one extra Command per turn. Range: Self. Element: Dark. 10 MP.}

    +Hunger Cycle: Driven by an insatiable craving, the User channels the energy of the universe through his tormenting hunger. {Acting as a modified 'Mana Cycle', the User augments the normal percentage of MP restored by 3% per stack of current Voracity, consuming them in the process. 2 Use Counters.}

    +Dreadmaw: An impulse of evil and insanity welling up, the User exerts a dark, primal aura around him which conjures the maw of a dreadful monster around him. {45% Piercing Atk. Damage. Reduces the Def. of enemies hit by 10%, and buffs the User's Atk. by the total percentage reduced. This buff and debuff last until the User fails to inflict direct damage at least once per turn. Range: 1-cell radius. Element: Dark. 12 MP. Classified as Voracious.}

    --Condemning Cry: In the aftermath of the nightmare beast's brief advent, the User looses a repulsive shout of madness. {Acting as a modified 'Insidious Cry', all adjacent enemies also sacrifice 5% Max HP along with the User, and the User gains X-Levels correspondingly. Knocks all Units back by 1 cell. The User cannot Move or use A-Abilities after using Condemning Cry. 1 Use Counter.}

    R-Ability: Mad Tirade: When the User incurs a Status Effect which impairs movement or action, it is replaced by the Status Effect 'Madness', which lasts as long as the eradicated Status Effects' duration. While afflicted with Madness, Basic Attacks are treated as Voracious, the User gains an extra Act Command per turn, and the User must target a select unit every turn and inflict damage on them at least once before taking other actions. Target is randomly selected out of all units within Basic Attack Range. If no other units are within range, the User releases an Insidious Cry which consumes 10% their Max HP. Madness does not stack.
    S-Ability: ~Essence Devourer: Some of the User's A-Abilities are classified as Voracious. These inflict 5% MP Damage on hit, and augment the User's MP directly by that damage. Voracious attacks also grant a stack of Voracity; upon five stacks, the next Voracious attack's damage output is augmented by an amount equal to 12% the target's Max HP.
    E-Trigger: <Madness Feasts> : The User's Voracious attacks heal the User for half the damage dealt, and the User absorbs half of the MP expended on attacks against him over three turns. When the User is afflicted with Madness, these ratios are raised to 3/4. If the User attacks a unit that damaged him in the recent Enemy Phase, an extra stack of Voracity is gained if the attack was Voracious (activates once per turn). Duration: 3 Turns. Consumes 5 X-Levels.
    X-Ability: --Brio Burst--

    {The User releases a powerful blow-out of twisted life-force, dealing Piercing Physical Damage to all enemies within 2 cells. Damage is based on the User's Max HP times the combined percentage of all HP sacrificed due to Insidious Cry. If the User's Current HP is below half its Maximum, the User can freely (Mana-wise and Command-wise) use an A-Ability before unleashing Brio Burst. Damage is capped at 75% Multiplier; anything exceeding that adds the amount of damage dealt by Brio Burst times ([The Overflowing percentage] x 2) to the User's HP. Consumes 10 X-Levels.}

    ~ Statistics ~

    HP: 30
    MP: 15 (Witch's Crest +5)
    Atk: 4 (Brand of the Wicked +1)
    Def: 4 (Material Bindings +1)
    Int: 2
    Spr: 3
    Critical: 6%
    Evasion: 3%
    Movement: 2 cells (Depraved Mutant +1)
    X Gauge:

    Skill Points: 0
    Upgrade Points: 2

    Level 1
    --Profile established
    --[Insanity Unleashed] Changed to sacrifice 8% Max HP from the previous 5% for the same X-Level gain.

    Level 2
    --Stat Points put into HP (+5), Def (+1), and Spr (+1).
    --Skill Point used to gain Creepy Limb.
  11. Name: Calista S. Reynolds

    Age: Appears 20

    Gender: Female

    Profession: Ether Witch- Naturally attuned to the resonance of dark spirits and demons, the one who claims this profession wanders with both ethereal magicks and brandished steel to end their reign of terror. (Damage: Atk or Int) (Brandished Spirit) (Ethereal Blade)
    [size=-3]Brandished Spirit: Wields one's affinity for the spiritual nexus as one's strength in the physical world. Bolsters the user's Atk by 20% of the user's Int. This effect is applied before bonuses.
    Ethereal Blade: Manipulates the resonance of one's weapon, slipping it into the spirit dimension briefly to allow its steel to make contact with ethereal bodies. Physical attacks can affect Ethereal beings.[/size]

    Level: 1
    Exp: 0/10

    Weapon: Hope of Morning- Strangely beautiful blade made of a material that seems to be foreign to this world. (Int Focus)
    Armor: Midnight Dawning- Exclusively black colored gown featuring frills, ribbons, and bows. The collar has been re-tailored with purple-red accents.
    Accessory: Choker- Black lace worn around the neck.

    A-Ability: Intangible Grasp

    +Sudden FlowRaises the blade steadily from a distance before suddenly appearing before the target and delivering two quick slashes. 80% Atk Damage. 2 Hits. Sure Hit. Range: 3 Cells. 8 MP.
    ---DisruptionPulls back the blade and thrusts the free palm out in the direction of the target, blasting them with spiritual energies which binds them to the spot in which they stand. No Damage. High Chance of Immobilize. Range: Set. 12 MP.

    +Wavering BladeCoats the blade in spiritual energy before delivering a slice in the target's direction that sends a sleek surge of said energy at the target. 110% Int Damage. Range: 4 Cells. 8 MP.
    ---Ether SurgeRides the trail of the energy sent at the foe, landing in the perfect position to land a critical strike. 130% Atk Damage. User moves to Adjacent Cell of the Target. Range: Set. 10 MP.

    +Spirit RendDelivers a singular slash from the blade bathed in ethereal energies that creates a negative influx of energy, virtually rending the target's spirit from their body for a short while. 110% Atk Damage. Creates an intangible version of the target linked to the original in a cell adjacent to the target for Three Turns. For the duration of this effect, the original target is immune to magical attacks and magic-based damage. Range: Adjacent Cell. 12 MP.
    ---Sever TiesSpins around swiftly and delivers a slash primarily composed of spiritual energies that cuts the tie binding the spirit to the body. 120% Int Damage. Knocks target out of adjacent cell and forces it to remain outside of an adjacent of the original target. Range: Intangible Version of Original Target. 8 MP.

    +Ether FlareConjures a myriad of ethereal flames around the user before directing them with a simple thrust of the blade to collide with the target directly. 90% Int Damage. 3 Hits. Chance of Burn. Chance of Blind. Range: 3 Cells. 14 MP.
    ---InfluxUtilizes the remnant of spiritual flame lingering on the target to draw in energy for one's self. 50% Pierce Int Damage. User recovers damage dealt as MP. Cures Burn and Blind if applicable. Range: Set. 0 MP.

    +Quickened FlurryWith a single step the pathway to destruction is laid, a seemingly endless flurry of strikes flying at the target. 75% Atk Damage. 5 Hits. If used from full range, move the user into an adjacent cell of the target. Range: 2 Cells. 12 MP.
    ---Broken FlowFinishes the constant flow of motion with a single strike powerful enough to shatter the connection between muscle and bone. 140% Atk Damage. Chance of Paralyze. Range: Set. 12 MP.

    +Corruption TwistBriefly warps tendrils of corrupt energy to lash out at the target's natural energies, corrupting their normal flow. No Damage. High Chance of Apathy. Range: 4 Cells. 14 MP.
    ---SanctificationWith a single thrust of the blade the tendrils are purified into the epitome of ethereal energies, thereby causing the target's own energy to dissipate as it is cured. 25% Max MP Damage. Range: Set. 16 MP.

    +Resonant AegisHolds the blade in such a way to manifest ethereal energies in a hexagonal shield around the user. No Damage. Reduces Damage Taken by 15% for Five Turns. Range: Self. 5 MP.
    ---Expulsion BurstManifests a separate ring of energy around the shield which reacts violently to attacks made on the target, pulsing outwards with intense force. No Damage. Applies Expulsion Burst to the user's Resonant Aegis status. Expulsion Burst: Direct attackers from surrounding cells take 5% Max HP Damage and are pushed One Cell away. Range: Self. 10 MP.

    +Crystalline CageSwells ethereal energies into a circle beneath the target before forcing them upward, slowly raising a solid wall of energy around the target, which upon completion solidifies all within. No Damage. High Chance of Gradual Petrification. Range: 3 Cells. 16 MP.
    ---ShatterWith the structure complete, the user slams the target with a spike of ethereal energy which can shatter all within to a million pieces. 1% Int Damage. High Chance of Critical Hit. Range: Set. 4 MP.

    A-Ability: The Void Between *LOCKED*

    +Nexus SealConjures an intricate glyph out of ethereal energies that primes the target for an array of techniques. No Damage. Places Nexus Seal on the target for the duration of the battle. Range: 4 Cells. 5 MP.

    +Essence SurgeUtilizes the glyph as a catalyst to create a constant stream of ethereal energy around the user that the user can draw upon at any time. No Damage. Transforms Nexus Seal into Essence Surge status. Essence Surge: Increases Int by 10% and bestows Doublecast for Three Turns. Range: Self. 10 MP.


    +GlissadeWhile in a forced motion, the user utilizes ethereal energy to redirect her propulsion toward the destination of her choosing. Whenever the user gets knocked back, she gains a free move action enabling her to move up to 4 Cells from her new positioning.


    +Unyielding ResolveReacts to all assaults with the greatest dexterity, manifesting ethereal energies into a potent shield. Gives the user a 15% chance to nullify all damage from an attack; if this ability activates, the user gets knocked back 2 Cells. Only activates once per turn.


    +Empyrean SeraphRends the blade blades into pure spectral energy, manifesting it as a fiery aura of light which encompasses the user's entire being and bestows upon her power unlike any other. Increases the user's Damage Output by 30% and grants the user Flight Status for Three Turns. Requires an Act Action.


    +Instantaneous PurificationRends the blade from existence, instead choosing to conjure a magnificent glyph focused around the user which encompasses a large portion of the battlefield. The glyph shines with an spiritual power before sending an intense wave of said power out to all opposing enemies. When the power fades, the glyph collapses on the user and concentrates as a beam of pure ether which scathes the target instantly. 200% Pierce Int Damage. All other targets take 100% Pierce Int damage. Chance of Purification. Banishes Dark Spirits. Range: 6 Cells; Linear. 0 MP. 10 X-Levels.

    [size=-3]Next Level: MP, Atk, Def[/size]

    HP: 20
    MP: 20
    Atk: 3 (+1 from Brandished Spirit) (+0 from Hope of Morning) (+1 from Choker)
    Def: 2 (+1 from Midnight Dawning)
    Int: 4 (+1 from Hope of Morning)
    Spr: 3 (+0 from Midnight Dawning)
    Critical: 3%
    Evasion: 5%
    Move: 2 Cells (+0 from Ether Witch Profession)
    X-Gauge: 0/5

    Skill Points: 0
    Upgrade Points: 0

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