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Recrudescence [Current Iteration: I, 001]

Discussion in 'Statistical Roleplays' started by CerberusLycan, Dec 27, 2015.

  1. [Roulnorok attacks Alichor! 5 Int damage!

    Roulnorok attacks Alichor! 5 Int damage!

    Roulnorok waits.]
     
  2. (Matra Attacks Alichor!)
    (5-2 = 3 Atk Damage!)
     



  3. Iteration I ~ Level 001

    Location: Weisnachten -- Christening Crossroads

    Objective: Defeat all enemies!

    Achievement: Guard the Way - Prevent the Crossroads Sign (G7) from being destroyed. Even though it is in an inconvenient place. [10 Achievement Points]

    Atmosphere: All Alone - A town enclosed in snow and darkness, writhing with tormented memories and plagued with infernal shadows... stepping away from the only friendly faces in sight makes you feel even more vulnerable than usual. Ally Units which are not within 2 Cells of at least one other Ally Unit take +15% Damage Input and are more likely to be afflicted with Negative Status Effects.

    Party Limit: 5/5

    Music: Spooks of Halloween Town

    -----~---~---~-----

    Alichor takes 4 Damage, 4 Damage. (Roulnorok)
    HP: 8/25

    -------

    Alichor takes 3 Damage. (Matra)
    HP: 5/25

    Alichor is in Critical condition!

    -------

    Roulnorok is suffering from a Burn. Roulnorok takes 2 Damage!
    HP: 3/20

    Matra is suffering from a Wound. Matra takes 3 Damage!
    HP: 13/25

    -----~---~---~-----

    Roulnorok's Burn fades...

    Roulnorok's Song of Truth has 2 Turns left.

    Matra's Wound has 2 Turns left.


    ~ Gauge Step ~

    Matra | 0.5 X-Levels Acquired! E-TRIGGER READY!
    X-Gauge:
    {/////}{/////}{/////}

    Roulnorok | No Change / 5 X-Levels Unfrozen in 2 Turns.
    X-Gauge: {/////}{/////}{/////}



    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} { } {M} {T} {R} {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } { } {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} { } { } { } {b} { } { } G
    {b} {F} { } { } {H} {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    ~ Enemy Phase IX ~

    Alichor attacks Matra (E6)! 5 ATK Damage! S-Ability Destructive Influence lends the attack a Chance of Wound (Mod. -2).

    Matra takes 5 Damage. CRITICAL HIT!
    HP: 8/25

    Matra avoids Wound.

    Alichor waits...

    -------

    Halsdam moves to G6 (H5 - H6 - G6).

    Halsdam uses Ravage on Matra (E6)! 6 ATK Damage! S-Ability Destructive Influence lends the attack a Chance of Wound (Mod. -2). Halsdam lands in E5.
    MP: 3/35

    Matra takes 3 Damage.
    HP: 5/25

    Matra is in Critical condition!

    Matra avoids Wound.




    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} {H} {M} {T} {R} {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } { } {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} { } { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    Farah (Voltic Hunter) *KO*
    X-Gauge: {/////}{/////}{/////}


    Matra (Priest of Graiin) *CRITICAL* *Wound (2)*
    HP: 5/25
    MP: 1/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: 3%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Roulnorok (Shadowsong) *CRITICAL* *Song of Truth (2)*
    HP: 3/20
    MP: 1/25
    Atk: 2
    Def: 4 -- 5 (1)
    Int: 5
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Tinesia (Dragonsinger) *KO*
    X-Gauge: {/////}{/////}{/////}


    Gable (Ballerina/Astronaut/Fairy/Doctor) *KO*
    X-Gauge: {/////}{/////}{/////}

    Alichor (Lesser Dastard) *CRITICAL*
    HP: 5/25
    MP: 11/35
    Atk: 5
    Def: 2
    Int: 5
    Spr: 2 -- 1 (1)
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}


    Halsdam (Lesser Dastard)
    HP: 14/25
    MP: 3/35
    Atk: 5
    Def: 2
    Int: 5
    Spr: 2
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}


    Scarm (Lesser Dastard) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}


    Yelnats (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    {P} - Crossroads Sign

    --- Cannot be Passed or Occupied
    --- Vulnerable to Fire Element
    --- HP: 15/15
    --- Def: 2
    --- Spr: 2
    --- CON: 2/10


    {s} - Snowy Shrub

    --- Cannot be Passed or Occupied
    --- Interact with Fire Element [Instantly burns up]
    --- HP: 15
    --- Def: 2
    --- Spr: 3
    --- CON: 1/10


    {b} - Snowbank

    --- Cannot be Passed or Occupied
    --- Block Property [Can be bypassed by sacrificing 1 Cell of Movement from an available Movement Command]
    --- Vulnerable to Fire Element
    --- HP: 25
    --- Def: 2
    --- Spr: 2
    --- CON: 1/10


    {l} - Lamppost

    --- Cannot be Passed or Occupied
    --- Interact with Electric Element [Produce a burst of light in a Radius of 3 Cells, giving all Units a Chance of Blind and smiting Monsters. Effects diminish with Range]
    --- Trigger Command: Light the Darkness! [Illuminates Cells within a 2-Cell Radius, slowing and weakening Monsters]
    --- HP: 30
    --- Def: 7
    --- Spr: 5
    --- CON: 4/10


    {o} - Stray Object

    --- Cannot be Occupied
    --- Trigger Command: Pick Up! [Pick up the object. Finders keepers]


    ~ Player Phase X ~
     
  4. Matra broke away from the demons and ran back to her final standing ally. She stumbled over the dragon’s own partner before falling before catching up to him and falling to her knees. “Shadow Dragon… hear my God’s wish”
    “Shadow Dragon… evil and demons cannot be allowed to win. These adventurers’ lives cannot end so soon.”
    “Shadow Dragon Roulnorok! Accept this holy light into your darkness and cast away these pests in Graiin’s name!”

    With that prayer, Matra slammed her holy sword into the snow and unleashing an intense holy energy, as if a god itself was watching. Clutching the sword tightly, Matra then proceeded to cough up blood into the recently blessed snow.


    (Matra moves to F8!)
    (E6 > E7 > F8 > F8)
    (Matra activates her E-Trigger! Adventure Assignment!)
    (Matra asks Graiin to give Roulnorok the power to "Defeat Halsdam!")
    (Roulnorok has 30% to Int or Atk when using that stat to defeat Halsdam!)
    (The Effect lasts 3 turns or until the condition is met.)
     
  5. Roulnorok's scales bristled as Matra gave her prayer. Some intrinsic sense feeling the newfound strength, perhaps, or simply chills at the girl's words. He raises his head fin and wings, giving a low growl at the remaining demons. His growl rises into a sharp roar as he attacks the nearest of the two, but then he sweeps his tail fin in front of Matra, as if defending her like he had his master. "Stay close," the dragon says shortly, eyeing the farther demon warily.


    [Roulnorok attacks Alichor! 5 Int damage!

    Roulnorok attacks Alichor! 5 Int damage!

    Roulnorok waits.]
     



  6. Iteration I ~ Level 001

    Location: Weisnachten -- Christening Crossroads

    Objective: Defeat all enemies!

    Achievement: Guard the Way - Prevent the Crossroads Sign (G7) from being destroyed. Even though it is in an inconvenient place. [10 Achievement Points]

    Atmosphere: All Alone - A town enclosed in snow and darkness, writhing with tormented memories and plagued with infernal shadows... stepping away from the only friendly faces in sight makes you feel even more vulnerable than usual. Ally Units which are not within 2 Cells of at least one other Ally Unit take +15% Damage Input and are more likely to be afflicted with Negative Status Effects.

    Party Limit: 5/5

    Music: Spooks of Halloween Town

    -----~---~---~-----

    Matra's E-Trigger is activated! 5 X-Levels are Frozen for 3 Turns.

    Using the power of prayers, Matra calls to the heavens and imbues Roulnorok with the ability to conquer evil! For 3 Turns, Roulnorok will have +30% Int. when Targeting Halsdam!

    -------

    Alichor takes 4 Damage, 4 Damage. (Roulnorok)
    HP: -3/25

    Alichor K.O.!

    -------

    Matra is suffering from a Wound. Matra takes 3 Damage!
    HP: 2/25

    -----~---~---~-----

    Roulnorok's Song of Truth has 1 Turn left.

    Matra's Wound has 1 Turn left.

    Roulnorok's Adventure Assignment has 3 Turns left.


    ~ Gauge Step ~

    Matra | 5 X-Levels Frozen for 3 Turns.
    X-Gauge: {/////}{/////}{/////}

    Roulnorok | No Change / 5 X-Levels Unfrozen in 1 Turn.
    X-Gauge: {/////}{/////}{/////}



    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} {H} { } {T} {R} {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } {M} {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} { } { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    ~ Enemy Phase X ~

    Halsdam moves to E6 (E5 - E6). The light hampers its ability to move...

    Halsdam growls impatiently and swipes at Tinesia's corpse.

    Tinesia is taken out of play...




    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} { } {H} { } {R} {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } {M} {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} { } { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    Farah (Voltic Hunter) *KO*
    X-Gauge: {/////}{/////}{/////}


    Matra (Priest of Graiin) *CRITICAL* *Wound (1)*
    HP: 2/25
    MP: 1/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: 3%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Roulnorok (Shadowsong) *CRITICAL* *Song of Truth (1)* *Adventure Assignment: Defeat Halsdam! (3)*
    HP: 3/20
    MP: 1/25
    Atk: 2
    Def: 4
    Int: 5
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Tinesia (Dragonsinger) - Removed from play
    X-Gauge: {/////}{/////}{/////}


    Gable (Ballerina/Astronaut/Fairy/Doctor) *KO*
    X-Gauge: {/////}{/////}{/////}

    Alichor (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}


    Halsdam (Lesser Dastard)
    HP: 14/25
    MP: 3/35
    Atk: 5
    Def: 2
    Int: 5
    Spr: 2
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}


    Scarm (Lesser Dastard) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}


    Yelnats (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    {P} - Crossroads Sign

    --- Cannot be Passed or Occupied
    --- Vulnerable to Fire Element
    --- HP: 15/15
    --- Def: 2
    --- Spr: 2
    --- CON: 2/10


    {s} - Snowy Shrub

    --- Cannot be Passed or Occupied
    --- Interact with Fire Element [Instantly burns up]
    --- HP: 15
    --- Def: 2
    --- Spr: 3
    --- CON: 1/10


    {b} - Snowbank

    --- Cannot be Passed or Occupied
    --- Block Property [Can be bypassed by sacrificing 1 Cell of Movement from an available Movement Command]
    --- Vulnerable to Fire Element
    --- HP: 25
    --- Def: 2
    --- Spr: 2
    --- CON: 1/10


    {l} - Lamppost

    --- Cannot be Passed or Occupied
    --- Interact with Electric Element [Produce a burst of light in a Radius of 3 Cells, giving all Units a Chance of Blind and smiting Monsters. Effects diminish with Range]
    --- Trigger Command: Light the Darkness! [Illuminates Cells within a 2-Cell Radius, slowing and weakening Monsters]
    --- HP: 30
    --- Def: 7
    --- Spr: 5
    --- CON: 4/10


    {o} - Stray Object

    --- Cannot be Occupied
    --- Trigger Command: Pick Up! [Pick up the object. Finders keepers]


    ~ Player Phase XI ~
     
  7. (Matra moves to E6!)
    (F8 > F7 > E7 > E6)
    (Matra Attacks Halsdam!)
    (5-2 = 3 Atk Damage!)
     
  8. [Roulnorok attacks Halsdam! 7 Int damage!

    Roulnorok attacks Halsdam! 7 Int damage!

    Roulnorok moves to G8.]
     



  9. Iteration I ~ Level 001

    Location: Weisnachten -- Christening Crossroads

    Objective: Defeat all enemies!

    Achievement: Guard the Way - Prevent the Crossroads Sign (G7) from being destroyed. Even though it is in an inconvenient place. [10 Achievement Points]

    Atmosphere: All Alone - A town enclosed in snow and darkness, writhing with tormented memories and plagued with infernal shadows... stepping away from the only friendly faces in sight makes you feel even more vulnerable than usual. Ally Units which are not within 2 Cells of at least one other Ally Unit take +15% Damage Input and are more likely to be afflicted with Negative Status Effects.

    Party Limit: 5/5

    Music: Spooks of Halloween Town

    -----~---~---~-----

    Matra stops in E7. (Cause: Please do not give lapdances to actual angry demons)

    -------

    Matra is affected by Halsdam's Innate Property Visage of Dread.

    Halsdam takes 2 Damage.
    HP: 12/25

    Matra is afflicted with Dread for 2 Turns.

    -------

    Roulnorok is on an Adventure Assignment. +30% Int. against Halsdam!

    Roulnorok is affected by Halsdam's Innate Property Visage of Dread.

    Halsdam takes 4 Damage, 7 Damage. CRITICAL HIT!
    HP: 1/25

    Halsdam is in Critical condition!

    Roulnorok evades Dread.

    -------

    Matra is suffering from a Wound. Matra takes 3 Damage!
    HP: -1/25

    Matra K.O. X-Levels halved.
    X-Gauge: {/////}{/////}{/////}

    -----~---~---~-----

    Roulnorok's Song of Truth fades...

    Roulnorok's Adventure Assignment has 2 Turns left.


    ~ Gauge Step ~

    Roulnorok | No Change / 5 X-Levels Unfrozen.
    X-Gauge: {/////}{/////}{/////}



    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} { } {H} {M} { } {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } { } {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} {R} { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    ~ Enemy Phase XI ~

    Halsdam spitefully rakes a claw across Matra's corpse. The cinders crackling off of its dark form have dwindled and it appears less corporeal now. It is not long for this world, and it knows this.

    Halsdam waits to be returned whence it came...



    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} { } {H} {M} { } {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } { } {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} {R} { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    Farah (Voltic Hunter) *KO*
    X-Gauge: {/////}{/////}{/////}


    Matra (Priest of Graiin) *KO*
    X-Gauge: {/////}{/////}{/////}


    Roulnorok (Shadowsong) *CRITICAL* *Adventure Assignment: Defeat Halsdam! (2)*
    HP: 3/20
    MP: 1/25
    Atk: 2
    Def: 4
    Int: 5
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Tinesia (Dragonsinger) - Removed from play
    X-Gauge: {/////}{/////}{/////}


    Gable (Ballerina/Astronaut/Fairy/Doctor) *KO*
    X-Gauge: {/////}{/////}{/////}

    Alichor (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}


    Halsdam (Lesser Dastard) *CRITICAL*
    HP: 1/25
    MP: 3/35
    Atk: 5
    Def: 2
    Int: 5
    Spr: 2
    Critical: 5%
    Evasion: 4%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}


    Scarm (Lesser Dastard) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}


    Yelnats (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    {P} - Crossroads Sign

    --- Cannot be Passed or Occupied
    --- Vulnerable to Fire Element
    --- HP: 15/15
    --- Def: 2
    --- Spr: 2
    --- CON: 2/10


    {s} - Snowy Shrub

    --- Cannot be Passed or Occupied
    --- Interact with Fire Element [Instantly burns up]
    --- HP: 15
    --- Def: 2
    --- Spr: 3
    --- CON: 1/10


    {b} - Snowbank

    --- Cannot be Passed or Occupied
    --- Block Property [Can be bypassed by sacrificing 1 Cell of Movement from an available Movement Command]
    --- Vulnerable to Fire Element
    --- HP: 25
    --- Def: 2
    --- Spr: 2
    --- CON: 1/10


    {l} - Lamppost

    --- Cannot be Passed or Occupied
    --- Interact with Electric Element [Produce a burst of light in a Radius of 3 Cells, giving all Units a Chance of Blind and smiting Monsters. Effects diminish with Range]
    --- Trigger Command: Light the Darkness! [Illuminates Cells within a 2-Cell Radius, slowing and weakening Monsters]
    --- HP: 30
    --- Def: 7
    --- Spr: 5
    --- CON: 4/10


    {o} - Stray Object

    --- Cannot be Occupied
    --- Trigger Command: Pick Up! [Pick up the object. Finders keepers]


    ~ Player Phase XII ~
     
  10. [Roulnorok moves to F8.

    Roulnorok attacks Halsdam! 7 Int damage!]
     



  11. Iteration I ~ Level 001

    Location: Weisnachten -- Christening Crossroads

    Objective: Defeat all enemies!

    Achievement: Guard the Way - Prevent the Crossroads Sign (G7) from being destroyed. Even though it is in an inconvenient place. [10 Achievement Points]

    Atmosphere: All Alone - A town enclosed in snow and darkness, writhing with tormented memories and plagued with infernal shadows... stepping away from the only friendly faces in sight makes you feel even more vulnerable than usual. Ally Units which are not within 2 Cells of at least one other Ally Unit take +15% Damage Input and are more likely to be afflicted with Negative Status Effects.

    Party Limit: 5/5

    Music: Spooks of Halloween Town

    -----~---~---~-----

    Roulnorok is on an Adventure Assignment. +30% Int. against Halsdam!

    Roulnorok is affected by Halsdam's Innate Property Visage of Dread.

    Halsdam takes 4 Damage.
    HP: -3/25

    Halsdam K.O.!

    ~ Gauge Step ~

    Roulnorok | 2 X-Levels Acquired!!
    X-Gauge: {/////}{/////}{/////}



    { } { } { } { } {s} { } { } {b} {s} { } { } { } { } A
    { } { } { } { } {s} {b} { } {b} {s} { } { } { } { } B
    { } { } { } { } {s} {b} { } { } {s} { } { } { } { } C
    { } { } { } {s} {s} {b} {Y} {l} {s} {s} { } { } { } D
    {s} {s} {s} {s} { } {H} {M} { } {b} {s} {s} {s} {s} E
    { } { } {b} {l} {b} {A} { } {R} {b} { } { } { } { } F
    { } { } {b} { } { } { } {P} { } { } { } {b} { } { } G
    {b} {F} { } { } { } {S} { } {G} { } {l} { } { } { } H
    {s} {s} {s} { } {b} { } { } { } { } {s} {s} {s} {s} I
    { } { } { } {s} {s} {l} { } {b} {s} {s} { } { } { } J
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } K
    { } { } {o} { } {s} { } {b} {b} {s} { } { } { } { } L
    { } { } { } { } {s} { } { } { } {s} { } { } { } { } M
    -1---2---3---4---5---6---7---8---9--1 0-1 1-1 2-1 3-


    Farah (Voltic Hunter) *KO*
    X-Gauge: {/////}{/////}{/////}


    Matra (Priest of Graiin) *KO*
    X-Gauge: {/////}{/////}{/////}


    Roulnorok (Shadowsong) *CRITICAL* *Adventure Assignment: Defeat Halsdam! (2)*
    HP: 3/20
    MP: 1/25
    Atk: 2
    Def: 4
    Int: 5
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}


    Tinesia (Dragonsinger) - Removed from play
    X-Gauge: {/////}{/////}{/////}


    Gable (Ballerina/Astronaut/Fairy/Doctor) *KO*
    X-Gauge: {/////}{/////}{/////}

    Alichor (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}


    Halsdam (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}


    Scarm (Lesser Dastard) *Perfect Kill*
    X-Gauge: {/////}{/////}{/////}


    Yelnats (Lesser Dastard) *KO*
    X-Gauge: {/////}{/////}{/////}

    { } - Empty Cell

    {P} - Crossroads Sign

    --- Cannot be Passed or Occupied
    --- Vulnerable to Fire Element
    --- HP: 15/15
    --- Def: 2
    --- Spr: 2
    --- CON: 2/10


    {s} - Snowy Shrub

    --- Cannot be Passed or Occupied
    --- Interact with Fire Element [Instantly burns up]
    --- HP: 15
    --- Def: 2
    --- Spr: 3
    --- CON: 1/10


    {b} - Snowbank

    --- Cannot be Passed or Occupied
    --- Block Property [Can be bypassed by sacrificing 1 Cell of Movement from an available Movement Command]
    --- Vulnerable to Fire Element
    --- HP: 25
    --- Def: 2
    --- Spr: 2
    --- CON: 1/10


    {l} - Lamppost

    --- Cannot be Passed or Occupied
    --- Interact with Electric Element [Produce a burst of light in a Radius of 3 Cells, giving all Units a Chance of Blind and smiting Monsters. Effects diminish with Range]
    --- Trigger Command: Light the Darkness! [Illuminates Cells within a 2-Cell Radius, slowing and weakening Monsters]
    --- HP: 30
    --- Def: 7
    --- Spr: 5
    --- CON: 4/10


    {o} - Stray Object

    --- Cannot be Occupied
    --- Trigger Command: Pick Up! [Pick up the object. Finders keepers]


    Experience Table

    [+2 Exp] - Level Completed

    [+3 Exp] - Lesser Dastard
    --- x4 KO
    --- +1 Exp from Perfect Kill (x1)


    [-4 Exp] - Player Character KO (x4)

    [+2 Exp] - Achievement Completed

    Total: 13 Experience Points


    Achievement Guard the Way was FULFILLED. Gained 10 Achievement Points!

    -----~---~---~-----

    Leveling Area

    Farah (Voltic Hunter) | Current Level: 1
    Experience Gain halved due to KO
    0/12 + 7 EXP ⇒ 7/12 EXP
    Next Level: 7/12

    Gable (Ballerina/Astronaut/Fairy/Doctor) | Current Level: 1
    Experience Gain halved due to KO
    0/12 + 7 EXP ⇒ 7/12 EXP
    Next Level: 7/12

    Matra (Priest of Graiin) | Current Level: 1
    Experience Gain halved due to KO
    0/12 + 7 EXP ⇒ 7/12 EXP
    Next Level: 7/12

    Roulnorok (Shadowsong) | Current Level: 1
    0/12 + 13 EXP ⇒ 13/12 EXP
    Roulnorok LEVEL UP!
    +3 Stat Points
    +1 Skill Points
    +2 Upgrade Points
    Next Level: 1/16

    Tinesia (Dragonsinger) | Current Level: 1
    Experience Gain halved due to KO
    0/12 + 7 EXP ⇒ 7/12 EXP
    Next Level: 7/12

    -----~---~---~-----

    Drops Area

    Brimstone Ashes (x2) - A fine grey powder that feels much warmer to the touch than it should. You can throw a handful of it on anything to imbue it with strong magical properties for a time, but naturally there will come a risk as well... [Consumable / Raise Target's Int. Stat by +20% for the Duration and restore 20% of their Max MP. Also gives the Target a Chance on every Skill Cast to deal Piercing Magical Damage to themselves equal to a quarter of the Skill's MP Cost. Duration: 3 Turns. Range: Self or 2 Cells.]

    Hellion's Heart (x1) - A pulsing red sphere that slipped almost eagerly out of the swarm of darkness that was the Dastard's corpse. It is despicably moist and tepid, but it should still have some energy left in it. [Consumable / Deal 15% Max HP and MP Damage to All Units in Range, along with Chances of Burn and Taint (Mod. -1 / Duration: 2 Turns). Cast Range: 3 Cells / Effect Range: 1-Cell Radius.]

    Gold Obtained: 20 Units

    -----~---~---~-----

    Make sure to update your profiles with your Experience Points and X-Gauges. As well, I ask Farah and Gable and Roulnorok to remove the Movement bonuses they get from their Profession, so long as their Basic Attack Range is 3 Cells. Profile changes aside, the next battle will be a boss battle, and after that we'll be leaving Weisnachten. Each fork of the crossroads will take you to a different boss, as alluded to in this post. Flimzy and Muddy have already cast their votes for going south to meet the Frozen Child, and since they comprise half the playerbase, unless Kuda and Krista both vote for the same alternate path, I'll be assuming we'll be going that direction-- look forward to the update in about a week, so long as everyone's fixed their profiles by then!
     



  12. Iteration I ~ Level 002

    Location: Weisnachten -- Lament Lane

    Party Limit: 0/5


    { } { } { } { } { } { } { } { } { } { } { } A
    { } { } {w} { } { } { } { } { } {w} { } { } B
    { } {w} { } { } { } { } { } { } { } {w} { } C
    { } {w} { } { } { } {w} { } { } { } {w} { } D
    { } { } { } { } {w} { } {w} { } { } { } { } E
    { } { } { } { } { } {N} { } { } { } { } { } F
    { } { } { } { } {w} { } {w} { } { } { } { } G
    { } {w} { } { } { } {w} { } { } { } {w} { } H
    { } {w} { } { } { } { } { } { } { } {w} { } I
    { } { } {w} { } { } { } { } { } {w} { } { } J
    { } { } { } { } { } { } { } { } { } { } { } K
    -1---2---3---4---5---6---7---8---9--1 0-1 1-


    In the middle of a wintry courtyard, behind solid walls of ice, a small human form shivers in the snow.

    He must be taken care of before you can move on.


    { } - Starting Zone

    { } - Empty Cell


    {w} - Ice Wall

    --- Cannot be Passed or Occupied
    --- Block Property
    --- HP: 50/50
    --- Def: 18
    --- Spr: 13
    --- CON: 6/10

    Starting Zones have been set. Ready your Units in these Cells.
     
  13. Farah starts on A4!

    "Is that a kid? Pssh, this is gonna be cake."
     
    #53 Muddy, Feb 21, 2017
    Last edited: Feb 21, 2017
  14. Gable starts at A5.

    "Another kid? Maybe we could be friends?"
     

  15. "Hello!? Child!? Do you need our help!?"
    "Call out to us!"

    (Matra Starts at B5)
     
  16. "A child, here? This seems fairly suspect."
    "I would not get close to it. Stay alert."

    [Tinesia starts in A6.]

    [Roulnorok starts in B7.]
     



  17. Iteration I ~ Level 002

    Location: Weisnachten -- Lament Lane

    Party Limit: 5/5


    { } { } { } {F} {G} {T} { } { } { } { } { } A
    { } { } {w} { } {M} { } {R} { } {w} { } { } B
    { } {w} { } { } { } { } { } { } { } {w} { } C
    { } {w} { } { } { } {w} { } { } { } {w} { } D
    { } { } { } { } {w} { } {w} { } { } { } { } E
    { } { } { } { } { } {N} { } { } { } { } { } F
    { } { } { } { } {w} { } {w} { } { } { } { } G
    { } {w} { } { } { } {w} { } { } { } {w} { } H
    { } {w} { } { } { } { } { } { } { } {w} { } I
    { } { } {w} { } { } { } { } { } {w} { } { } J
    { } { } { } { } { } { } { } { } { } { } { } K
    -1---2---3---4---5---6---7---8---9--1 0-1 1-


    He must be taken care of before you can move on.

    Farah Hariden (Voltic Hunter)
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 2
    Int: 5
    Spr: 4
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Gable Claret (Ballerina/Astronaut/Fairy/Doctor)
    HP: 15/15
    MP: 25/25
    Atk: 2
    Def: 2
    Int: 6
    Spr: 4
    Critical: 2%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Matra (Priest of Graiin)
    HP: 25/25
    MP: 20/20
    Atk: 5
    Def: 3
    Int: 2
    Spr: 3
    Critical: 3%
    Evasion: 3%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Roulnorok (Shadowsong)
    HP: 25/25
    MP: 30/30
    Atk: 2
    Def: 4
    Int: 6 -- 7
    Spr: 2
    Critical: 4%
    Evasion: 4%
    Movement: 3 Cells
    X-Gauge: {/////}{/////}{/////}

    Tinesia Arenaria (Dragonsinger)
    HP: 15/15
    MP: 30/30
    Atk: 2
    Def: 2
    Int: 5 -- 6
    Spr: 4
    Critical: 2%
    Evasion: 4%
    Movement: 2 Cells
    X-Gauge: {/////}{/////}{/////}

    { } - Starting Zone

    { } - Empty Cell


    {w} - Ice Wall

    --- Cannot be Passed or Occupied
    --- Block Property
    --- HP: 50/50
    --- Def: 18
    --- Spr: 13
    --- CON: 6/10

    ~ Player Phase I ~

    -- Matra's Adventurous Duty activates.
     

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