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Random Dungeon Generation Project [Profile Thread]

Discussion in 'Profile Threads' started by Cid, Jul 17, 2014.

  1.  
    Code:
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Name:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Gender:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Age:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Level:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Progress:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Appearance:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Profession:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Weapon:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Armor:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Accessory:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]A-Ability:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]+ Skill #1:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]+ Skill #2:[/b][/font][/color]
    
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]R-Ability:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]S-Ability:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]B-Ability:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]E-Trigger:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]X-Ability:[/b][/font][/color]
    
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b][u]~Statistics~[/u][/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]HP:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]MP:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Atk:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Def:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Int:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Spr:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Critical:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Evasion:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Movement:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]X-Gauge:[/b][/font][/color]
    
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Skill Points:[/b][/font][/color]
    [color=#807f7f][font=Monaco, Consolas, Courier, monospace][b]Upgrade Points:[/b][/font]
    
    [/color]


    Inventory


    Potion x3 (Recover 20 HP upon use)'
    Ether x3 (Recover 10 MP upon use)


    Equipment


    None


    Key Items


    None
     
  2. Enemy Profiles


    Neutral Profiles
     
  3. Bestiary
     
  4. Chapters
     
  5. Name: Sagami Ketsueki
    Gender: Female
    Age: 24
    Appearance:
    [​IMG]

    Profession: Yami no Hana - A woman's eyesight taken by her own kin she sees everything. [Int-Based Basic Attacks] [Third Eye]

    *Third Eye - Sagami does not require her eyes to "see," instead relying on her mind's eye and therefore cannot suffer any penalty to accuracy.

    Weapon: Cane Sword - Disguised as a blind woman's walking cane, they'll never expect it. [+1 INT]
    Armor: Flowing Garments - Clothing that sways and flows like water with each movement of the wearer. [+1 SPR]
    Accessory: Jade Amulet - Emerald jade, the rarest jade in existence. [+5 MP]

    A-Ability: Flower of Darkness

    + Shadow Slice - Sagami conjures an image behind her target which strikes the target twice before dissipating. [110% Dark INT Dmg per hit, 2 hits. Range: 3 cells. 8 MP]
    --- Reflections - Instead of the image dissipating Sagami switches places with her image and transfers all aggro she has to her image. The image cannot use Abilities and possesses 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the image are considered Ability damage. The image lasts for 3 turns or until it is killed. When the image leaves the field all aggro it possesses is returned to Sagami.

    + Black Lotus - Sagami causes the ground beneath an area to erupt into a pool of negative energy that saps away the life force of those within. [Range: 3 cells and all surrounding cells. Targeted cells become Black Lotus cells in addition to their existing affinities for 3 turns. Black Lotus cells inflict 80% Dark INT Dmg each turn to enemies standing on them. 9 MP]
    --- Negative Lotus - In addition to creating the Black Lotus cells enemies within surrounding cells of a Black Lotus cell are pulled toward the center Black Lotus cell at a rate of 1 cell per turn. Black Lotus cells reduce the Movement of enemies within them to 0.

    R-Ability: Grim Enlightenment - Whenever Sagami inflicts damage from one of her Abilities there is a 30% chance for her next A-Ability to cost no MP. This effect does not stack.

    S-Ability: Soul Reaper - Sagami's damaging abilities shred away pieces of the target's soul, causing her to steal 5% of the target's DEF and SPR from the target every time she inflicts damage through an ability for 3 turns. The maximum Sagami can take from a single target is 30% while the bonus DEF and SPR Sagami gains cannot exceed 60% of her own DEF and SPR.

    B-Ability: Bloom in Darkness - Sagami may activate Bloom in Darkness as a Free Action to empower her next Ability for no increase in MP cost. Bloom in Darkness has a 5 turn cooldown. The cooldown on Bloom in Darkness is instantly refreshed when an enemy dies.

    E-Trigger: Death Blossom - Sagami enters an ascended state for 3 turns in which she is able to use all of her A-Abilities as if they were under the effect of Bloom in Darkness.

    X-Ability: Falling Cherry Blossom - Sagami disappears the moment she unsheaths her sword, the only indication of her presence being a shadowy trail that dances across the battlefield striking each enemy multiple times and cutting them open. [100% Piercing Dark INT Dmg. Range: Enemy party. Damage output is increased by 5% for each 5% DEF and SPR Sagami has gained from Soul Reaper]
    --- Storm of Cherry Blossoms - For each enemy, an image of Sagami is summoned in an adjacent cell. The images cannot use Abilities and possesse 100% of Sagami's INT, Crit, Evd, and Movement and 30% of all other stats. Basic Attacks by the images are considered Ability damage. The images lasts for 3 turns or until killed.

    Level: 1
    EXP: 0/10
    HP: 20
    MP: 15 (+5 from Jade Amulet)
    ATK: 2
    DEF: 2
    INT: 4 (+1 from Cane Sword)
    SPR: 4 [(+1 from Flowing Garments)
    Crit: 1%
    Evd: 1%
    Movement: 2 (+1 from Yami no Hana Profession)
    X-Gauge
    {/////}{/////}{/////}

    Skill Points: 0
    Upgrade Points: 0
     
  6. Name: Medli (Melliana Elisabeth Reignoir)

    Age: 17

    Gender: Female

    Appearance:
    Donning a brown jacket, green tank, boots, and a tattered pair of shorts, Medli's lithe figure typically remains unrestricted; the close-fitting, easily moved-in clothing enables her to perform at top level at the cost of revealing quite a bit of of her lightly-tanned skin. Not that she minds––her enemies won't be seeing much for long anyway. Her russet-colored hair remains elegantly cut short in a bob, her bangs and other loose strands of hair kept pulled back by a bandana that matches her top. Lastly her eyes are the color of sapphires. Although generally pleasant and very feminine, she usually contorts her face into a rougher look more befitting of her profession, ultimately giving her whole demeanor a sort of rough-and-tumble feel.
    Profession: Mercenary- Carrying naught more than a weapon and years of battle experience, the one who claims this profession takes on clients as a "hired blade," utilizing her skills to the fullest. (Critical Eye) (Equip: Knives)
    Critical Eye: Maintains a sharp gaze that disallows the things in one's sight to slip past the user. The user is immune to negative changes in accuracy and has a 5% increase to Critical Hit Rate.

    Bounty Hunter- Bearing both the expertise gained through an endless life of mercenary work and a steel mind, the one who claims this profession enlists her experience in the field of battle to seek out and eliminate targets given to her by those with enough coin. (Critical Eye) (Brutality) (Equip: Knives)
    Critical Eye: Maintains a sharp gaze that disallows the things in one's sight to slip past the user. The user is immune to negative changes in accuracy and has a 5% increase to Critical Hit Rate.
    Brutality: Utilizes all force relentlessly in order to ensure the target stays dead. The user receives a 10% increase to her Atk and deals 10% more Critical Hit Damage.

    Executioner

    Death's Envoy

    Level: 1
    Exp: 0/10

    Weapon: Spilt Blood- Dagger made of a reddish metal that has seen better days.
    Armor: Hunter's Jacket- Well-worn jacket that is brown in color.
    Accessory: Green Bandana- Used to keep one's hair from obstructing one's vision.

    A-Ability: Trained Blade

    +Aspect of WindEnvelops oneself in a tight veil of wind in order to utilize its natural strength. No Damage. Bestows Hustle. Range: Self. 5 MP. Wind Elemental.

    +Malice BladeShrouds the weapon in a firm coating of red energy before striking, causing all of the target's pain to lash out at once. 100% Atk Damage. +10% Damage Output for every Debuff the target is suffering from. Draws aggression. Range: Adjacent Cell. 8 MP.

    +BackbiterSkids around the target and expertly sinks one's weapon into their exposed back. 130% Atk Damage. Critical Hit if the target's back is facing the user. Range: 2 Cells. 8 MP.

    +ShreddingApplies brute force to the tip of the user's weapon in order to cut through the target's armor. 100% Atk Damage. Reduces target's Def by 5% for Four Turns. Stacks four times. Range: Adjacent Cell. 9 MP.

    +Aspect of WaterAs tranquil waters flow and ease the pain so do the transgressions of the user. 10% Max HP Healing. User's aggression rating is reduced to 0. Cooldown instead of MP Cost. Range: Self. ? Turn Cooldown. Water Elemental.

    +Dancing DaggerApproaching with the utmost grace, the user weaves a path around her target while delivering slash after fearsome slash. 75% Atk Damage. 4 Hits. Chance of Stun. Range: 2 Cells. 10 MP.

    A-Ability: Target Elimination *LOCKED*

    +Aspect of IceWith the bitterest winds of an icy gale, those who so face the user are forced to endure the crippling pain brought upon by winter's brutality. No Damage. The user's attacks and skills cause the target's Move to be reduced by 1 for Four Turns. Targets affected by this ability cannot have their Move reduced below 0. Upon having their Move reduced to 0, the target receives a 20% reduction to their primary offensive stat. Range: Self. ? MP. Ice Elemental.

    +Dagger TossReaches for a lighter dagger and tosses with great precision to effectively disable the target. 100% Atk Damage. High Chance of Disable. Range: 4 Cells. ? MP.

    +Binding BladeLaunches an assault with a chained dagger which wraps tightly around the target, effectively immobilizing them and anchoring them to the ground below their feet. 75% Atk Damage. High Chance of Immobilize. Grounds Flying Targets. Range: 3 Cells. ? MP.

    +Acrobatic AssaultUtilizes the fullest extent of one's dexterity to quickly close the gap between the user and her target before unleashing a powerful attack. 125% Atk Damage. User lands adjacent to the target. User may utilizes a second Free Move Action after this ability for a ?% increase in MP Cost. Range: 6 Cells. ? MP.

    +Aspect of EarthAs the hardest stones resist the forces of nature, so shall the user endure the greatest pain, eased by the might of the earth itself. No Damage. Provides the user with a shield based on x1.25 the MP expended to utilize this ability. Range: Self. Varying MP. Earth Elemental.

    +Flourish: Endless BladesUtilizes mana to conjure blades of ethereal energy before lashing out relentlessly upon a single target with the intent to make this breath their last. 80% Atk Damage. 16 Hits. Small Chance of Instant Death. Range: 2 Cells. ? MP.

    A-Ability: Final Breath *LOCKED*

    A-Ability: Death's Grasp *LOCKED*

    R-Ability: 

    +Fan of KnivesUpon being struck at melee-range, the user quickly whips out several hidden knives and twirls in an expert fashion to release them upon the immediate opposition. Upon taking damage from an adjacent cell, the user releases a myriad of knives dealing 80% Piercing Atk Damage to enemy targets in Surrounding Cells.

    B-Ability:

    +Aspect of FireIgnites the inner-fire, utilizing its ever-burning flame to inspire a new level of power within the user. The user receives a 45% increase to her Atk and a 1 Cell increase to her Movement for Two Turns.

    S-Ability:

    +Aspect of ShadowPulls shadows from their hiding places during assaults to lay into the target with not one blade, but three. Increases the number of hits of all attacks and skills by 2.

    E-Trigger:

    +Aspect of LightningUnleashes the brilliant power of lightning to suddenly appear as not one woman, but twelve in order to land a vicious attack upon those nearby. Deals 130% Atk Damage to Enemy Units within a Three Cell Radius of the user. Enemies hit by this ability are subject to Stun and Bleeding. This ability is not affected by Aspect of Shadow.

    X-Ability:

    +DaggerfallTosses millions of concealed daggers into the air and utilizes mana to suspend them in air until the time is right, upon which the user releases the daggers in rapid succession allowing them all to strike through the target with the utmost brutality. 200% Pierce Atk Damage. Chance of Bleeding. Chance of Bloodloss. Range: 6 Cells. 0 MP. 10 X-Levels.

    Stats:

    HP: 25
    MP: 15
    Atk:  4 (+1 from Spilt Blood)
    Def: 2 (+1 from Hunter's Jacket)
    Int:  2(+0 from Spilt Blood)
    Spr: 3 (+0 from Hunter's Jacket) (+1 from Green Bandana)
    Critcal: 1% (+5% from Critical Eye)
    Evade: 1%
    Move: 2 Cells (+1 from Mercenary Profession)
    X-Gauge:  {/////} {/////} {/////}

    Skill Points: 0
    Upgrade Points: 0
     

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