My agents brought word of massive spatial anomalies today; entire portions of our world have been swallowed by chaos. Trying to enter these places results in finding oneself somewhere else entirely, and the Pokémon native to these areas have lost their minds amid the havoc. Could this be the beginning of the end which I have feared from the start? This land has known nothing but peace for so long. It was our due, after the calamity, and losing everything we had. I tried to take measures to ensure that harmony would be preserved for as long as possible, but it seems destruction comes nevertheless. Perhaps I was a fool to hope otherwise. If this truly is our end approaching, there is nothing we can do this time. There is nowhere left to go-- we are out of places to run away to. I have no guarantee that this is a fate which can be fought, but when the verdict is revealed there will be no doubt that I tried. It is what I owe to the memories of the past, and all the lives of the present. I will fight for this world till its very last moments. ~ Pokémon Mystery Dungeon ~ Grand Rebellion [hr] Seems like this has been a long time coming on ZEJ. We've always wanted a PMD statplay, but one's never really started up. Hopefully that will be remedied here. Those familiar with the Pokémon Mystery Dungeon series could probably already guess, but the roleplay starts off with the titular Mystery Dungeons surfacing in a world inhabited solely by Pokémon. It furthermore seems like it wouldn't be a PMD work at heart without starting off with a protagonist or few suffering from amnesia, with only their names and the inklings of coming from a world inhabited by humans. Players can opt to have their character(s) ascribe to such an enigmatic beginning here in Grand Rebellion, or they may choose to have their Pokémon be a normal resident of the world in question. As opposed to Destiny Squadron in the past, Grand Rebellion will be using the traditional ShadowSystem profile template without any changes-- at least to begin with. I'd really like to see our Pokémon characters thought of as statistical Units in full here. Don't feel like you have to just take the Pokémon and their abilities at face value. Take creative liberties and make them unique, with unique capabilities. As far as which Pokémon you can use, the answer is essentially any of them, so long as 1) they are at their first evolutionary stage; 2) they are not Legendary (or Mythical); 3) they have nothing to do with Generation VII. Regarding the organization of characters, we'll definitely be keeping the construct of squads. The bare minimum here is two squads with two Pokémon each to start the roleplay, but starting with anything more would be great. My priority will always be making sure squads have three Pokémon rather than making sure there are more squads, just because three feels like a good amount for the planned gameplay. If you want to arrange with another player beforehand to have your Pokémon in the same squad, that's fine, otherwise it can be sorted out in-character. A single player can also have multiple characters, but I'd really prefer they spread their Pokémon across different squads unless they are positive they know what they're getting themselves into. On a final note, I guess I should amend my earlier statement: for now, there will be no changes to the profiles, except for Pokémon Types. Unless the majority of players decide they want to stick with the normal ShadowSystem Elements, I'll go off the assumption that the added flavor of the Type system is expected of a Pokémon statplay. My aim is to have the influences of Types be noticeable, but not defining; having a Type advantage or disadvantage in combat should affect the battle, but it shouldn't define it. Having wrapped that up, feel free to ask questions, of course, and state your interest below if it's existent!