~ Plot ~ "This is a world inhabited only and exclusively by Pokemon. They live their normal lives in lively harmony and cooperation, aid by those called "Squadrons" whose popularity have grown and spread around the whole continent known as Ascrenta and specialize in various tasks which include, but aren't limited to; rescuing other Pokemon in need, exploring uncharted territories awaiting for discovery, capturing wanted criminals... They are always affiliated with a Squadron Guild which is settled in almost every patch of population that are scattered around the vast continent. Everything seems perfectly normal, until supernatural and foretold occurrences suddenly start to drastically disrupt the flow of this peaceful world... One day, a very famous explorer discovered a tower near Tropical Town which was inexplicably old and amazingly well-built to support the astounding twenty floors that can be seen, considering the material used for the towering structure, stone and steel. Myriad Squadrons set out to explore the newly-discovered tower, which turned out to be a Mystery Dungeon, only to find out that only five floors are accessible, a mysterious set of obsidian pillars placed in the seemingly end of the Mystery Dungeon and two entrances; a metallic door which seems impossible to break apart or open for the matter, and huge balancing boulders that remain firmly stuck from inside. Soon after this mysterious happening, strange events began taking place... Nature itself has abruptly gone out of control in various areas labeled as Nature Vortexes, places which are described as "complete and perpetual chaos" while the surrounding areas are slightly affected, in proportion to what the Nature Vortex's wrath. With sudden and extremely unpredictable weather changes around the world, natural disasters are striking in a dangerously more frequent rate that rises infinitesimally each passing day, and as more Squadrons are needed, the number of the spatial and temporal anomalies Pokemon call "Mystery Dungeons" are slowly increasing. Concluding, it has been found out that places around Ascrenta and possibly around the world are "warping", deforming their boundaries and producing unexplained phenomena, the cause of this being completely unknown. And then, the Choosen Ones appear on the world... You find yourself unconscious as a Pokemon in a place you don't recognize at least one bit, the heart of a Mystery Dungeon. You have amnesia, only remembering your name and your human nature that had just been taken away. You will soon meet a friend, a trusted partner who is bound to meet you by fate, mutual friendship never to be shattered. Unbeknownst to you, however, you're about to embark in a fantastic journey only time will reveal to you. Yes... Only time will tell you the truth." ----~---~---~--- ~ Profile Template ~ Code: [b]Name:[/b] [b]Gender:[/b] [b]Nature:[/b] The Nature of the Pokemon, followed with his or her described personality. [b]Special Power:[/b] If this is an Application for a Humon (Term used to refer to Pokemon-turned Humans), then include this field. Otherwise, delete it. Here you must be creative. Remember that this "Special Power" must be unique, yet be difficult to trigger; for example, only activated under certain conditions (Dimensional Scream) or subconsciously accessed (The Call, for those who have read Silver Resistance). [b]Level:[/b] Start with Level 1 [b]Next Level:[/b] 0/10 [b]Appearance:[/b] [spoiler]Include an accurate description of the Pokemon if it is not "normal", like Shiny Pokemon, special shades in color, longer body parts, etcetera. If your character doesn't have any special traits that need to be noted, just simply state so in this field. You can provide a picture if you'd like.[/spoiler] [b]Species:[/b] This field simply states what Pokemon species your character is. This Roleplay includes Pokemon from Generation I through Generation V, with Fakemon of any shape and form banned whatsoever. This determines, of course, the A-Abilities, B-Abilities, IQ Group, Type, Job Properties and many more bonuses the character gets. Please note that there will be NO Evolution during the Roleplay, you'll only be able to Evolve post-game. [b]IQ Group:[/b] Leave this field blank, I will edit it in when the Profile is accepted. [b]IQ Value:[/b] 0/10 [b]Held Item:[/b] None for the moment. [b]Weapon:[/b] A natural weapon. For example, a Charmander would get "Petite Claws". [b]Accessory:[/b] Name it anything you would like withing plausible limits and choose what Stat Boost you will get from it. The available Stat Boosts are +5 HP, +5 PP, +1 Atk, +1 Def, +1 Sp. Atk, +1 Sp. Def, +5% Evasion or +1 Movement. [b]A-Ability:[/b] Action Ability. This is the summary of the definition of all your Character's Moves. Feel free to be creative. [b]+[/b] This is your first Move, and is dependent on which Species you are. All Pokemon Movesets are done through B/W Format, and you must start with TWO Moves, regardless of a Pokemon's Moveset. "Start" Moves must be a priority, but you should always recur to the immediate higher level Move if said Pokemon lacks another Starting Move. Note a Pokemon CAN have Egg Moves, except they will be LEARNED--so you must simply state which is the Pokemon's Egg Move, but do NOT make it a Move. Feel free to transition any particular Move to Statisical form as your imagination sees fit. The fields for a Move are almost the same for a Skill. "[b]+ Name:[/b] Short Description (Optional). Damage% Stat (Atk / Sp. Atk). Effect(s) (Optional). Range. Type. PP Cost." - Name: First of all, just make up a name for the Move. - Short Description: You can add a flavour text if you'd like. - Damage%: How much Damage the Move inflicts (If applicable). It is recommended you keep it up to 120% if you want a cheap PP Cost. - Stat: Be it Atk or Sp. Atk. - Effect(s): You can add an additional effect(s) to the Move if you'd like. For example, "Chance of Poison". - Range: The distance (In Cells) of your Move. - Type: The Move's Type. Fire, Water, Grass, Rock, Ice, Ground, Steel, Electric, Poison, Dark, Ghost, Psychic, Bug, Flying, Fighting, Dragon and Normal. - PP Cost: How much PP the Move costs. Remember, if the Move is powerful, expect a higher PP Cost. STAB Moves will have slightly lower PP Costs, too. [b]+ :[/b] This is your second Move, you know what to do now. [b]R-Ability:[/b] Reaction Ability. This is an Ability which activates in response to a certain action. You can't start with one, and you can only have ONE R-Ability equipped at a time with a maximum of THREE. [b]S-Ability:[/b] Support Ability. This is an Ability that is either Active or Passive. An Active S-Ability is always taking effect, and a Passive S-Ability will need to be activated at the user's own will. Passive S-Abilities can only be activated ONCE per Battle. You can have TWO S-Abilities equipped at a time, with a maximum of FIVE, but you can only start with ONE. [b]B-Ability:[/b] Body Ability. This is the equivalent to Pokemon "Abilities" in the original games, except their effects are altered so they can be used in Statistical Roleplays. Now, you cannot choose what a B-Ability might do, so just name what B-Abilities the Pokemon can have, but do NOT include Hidden Abilities (Dream World Abilities). Humon Characters are the only ones who can have them; but they MUST replace an existing B-Ability if the Pokemon has 2 "normal" B-Abilities. [b]IQ-Ability:[/b] Intelligence Quotient Ability. These are Abilities unlocked when eating Gummies, which increase IQ Value. The process of unlocking IQ-Abilities is a rather complex one, so I'll go ahead and say the very least about it since you'll only be able to choose one when the Profile is Accepted. IQ Abilities are split in eight different groups, labeled IQ Groups, from A to H. Pokemon, who are respectively classified into IQ Groups, learn a predefined set of IQ Abilities, which are, in turn, also classified into seven "levels", from least to most powerful. Depending on the IQ Group the Character is, you'll be able to select TEN out of a list of IQ-Abilities in order for it to learn over the course of the Roleplay. [b]C-Ability:[/b] Combo Ability. The mechanics for this Ability are the exact same as in Statistical Colosseum, so do not worry, but in order for this to be available for use, the TWO (Or more!) Characters will need to be inside the C-Ability's "Ally Range" with their X Gauges completely filled (10/10). Then, said C-Ability can be unleashed by making the Characters attempt to use their C-Ability. Of course, this means you can have a C-Ability for EACH other Player Character you encounter, but remember you'd need 100% CP (Combination Points) with them and a Skill Point from every Character which is included in it. C-Abilities can be also "Upgraded" with a single Skill Point from every Character included in it, in order to prevent them from being underpowered in later Levels. A C-Ability field should look exactly like a Move, including the PP Cost; but the total PP Cost is split between the included Characters, balancing the C-Ability's overall potency. If any Character doesn't have enough PP, they can STILL execute the C-Ability, but they will be afflicted with a special Status Condition known as "Exhaustion", which will Decrease Atk, Def, Sp Atk and Sp. Def for 5 Turns by a percentage defined by how much more PP it would have needed to unleash the C-Ability. Lastly, you are allowed to start with a C-Ability corresponding with a "Partner" Character. [b]~ Stats ~[/b] Stats are all determined by the GM (Me), so you shouldn't worry about them. [b]HP:[/b] Hit Points [b]PP:[/b] Power Points [b]Hunger:[/b] Hunger Percentage [b]Atk:[/b] Attack Points [b]Def:[/b] Defense Points [b]Sp. Atk:[/b] Special Attack Points [b]Sp. Def:[/b] Special Defense Points [b]Evasion:[/b] Evasiveness Percentage [b]Movement:[/b] Movement Points [b]Skill Points:[/b] These are a vital adition to a Statistical Roleplay. Skill Points are awarded whenever a Character Levels Up, and are used specifically to purchase Abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP and R-Abilities cost 3 SP. Skill Points can also be used to "Upgrade" existing Moves or C-Abilities.