Hello, everyone!! Dream vs. Dream is still in production, and things are going smoothly! The second set of characters is being worked on, and actions towards the first demo are being taken! Dream vs. Dream General Info: For those who do not know currently, Dream vs. Dream is a fanmade fighting game based off a surreal horror game called Yume Nikki as well as a few very well made fangames that are either based off of it or are "sequels". In these games, you generally explore the main character's dreams and see the sights inside their mind. You run around, collect effects, see weird things, and sh!t brix. Gameplay/Controls: Assuming you are playing on Xbox 360 controller, the control scheme goes like this: Control Stick: Movement X: Light Attack A: Medium Attack B: Heavy Attack Y: Parry Back: Taunt Bumpers: EX Attack Both Triggers: Dream Ender Start: Pause The game's gameplay mechanics are a little confusing, so be sure to pay close attention. In this game, you need to work to unlock your special moves (called Effects), your Supers (called Special Effects), and your Ultras (called Dream Enders). At the beginning of a match, you start with only your normals and some command attacks, which are specials that are integral to your character. As you hit and get hit, you build on your Dream Progression meter for the Path you're on. As the meter passes checkpoints on the bar, you unlock moves from the Path you're own. Paths are sets of three Effects, one Sp.Effect, and one Dream Ender. Each one has a different mode (Aggressive, Defensive, Mobility) and you can switch between them in battle (not during combos) but each one has their own Dream Progression meter. In addition to this, you've got Guard Breaks and Mind Crushes. Guard Breaks happen when the Guard meter fills up the top and you get attacked. If your guard is broken, you are very temporarily stunned and left wide open. Mind Crushes cost two units of super unit, but they knock enemies back a great distance and can be activated at anytime, even as you are getting comboed. Lifebars in this game are actually three in one, so the battle lasts longer. Characters: Characters from Yume Nikki: Madotsuki (pic) Poniko (pic) Monoko (pic) Monoe (pic) Seccom Masada (pic) Shitai-san (pic) Tokuto-kun (pic) Pipi (pic) Mafurako (pic) Kyukyu-kun (pic) Characters from Yume 2kki: Urotsuki (pic) Aoshiru Tako Otoko Odoriko Kanchou no Musume Kage-onna Piero Shishou Megusuri-uri Masutaa Characters from .flow: Sabitsuki Kaibutsu Oreko Cleaner Smile Gisoko no Onnanoko Shokubutsu-san Ekibyouko Yuureiko Isha Characters from other fangames: Usotsuki Nanashi-shi Chie Fluorette Alex Bael Mochitsuki Guest Characters: Grey Man Music: Dream vs. Dream OP - Reverse Dream by Kanabun Menu Screens - 1000 Word Diary by J-MACHine Continue Screen - Never Give Up by J-MACHine Game Over Screen - Never Wake Again by J-MACHine Theme of Madotsuki - Tragic Circumstance Chronicles by J-MACHine (ROUGH WIP) If anyone has any questions about the project, feel free to ask! I will keep this updated with new info as things progress.