.:: This is a 1x1 roleplay between @Keileon and @Timber-K ::. BGM Set: Footsteps of Destruction The bustling city nestled comfortably on a small island almost defied the state of its world, a planet locked in the middle of an age fittingly called the Dissonant Era, the Age of Conflict. A world ripped apart in the last six or so centuries by wars over resources and ideas and survival, the country this city called its own among the forerunners of the destruction of life. Home to three races that were constantly at odds with each other, it is a wonder that the proud capital has stood for so long without crumbling to the ground. But humans are a tenacious species. Building sprawling cities simply because it is in their ability, this race is without question the most socially advanced, and perhaps it is this that has enabled them to survive so long when pitted against creatures of magic and hunters of the wild. For when one on Euthora imagines a dragon slayer, their thoughts are immediately drawn to humans. When one thinks of the taming and civilizing of a Shapeshifter, they think of human society and its influence on these wild creatures. And with the end of the Fyreborne War only now fading from the memories of the populace, these three races living cheek-to-jowl in this city creates... unwarranted tension. Tarik, Durasken. The strongest land-based military on Euthora makes its home here, and the country frequently wars with Seotara, its neighbor to the east. Durasken's actions are governed by a group of (allegedly) five powerful magi known as the High Circle, their exact identities unknown but their insignia- a golden tribal phoenix on a dark blue background- recognized worldwide. A magocracy state that has been known to give rise to reputed sorcerers, lending to the large amount of enchanted equipment and weaponry used by Tarikian guards and the country's military. The High Circle, however, obviously keeps the best objects for themselves. Jeweled staves which can supplement the user's Mana pools are common among them. Their robes are reportedly enchanted to withstand any direct strike, be it physical or magical. They are even rumored to possess objects enchanted to halt the very passage of time, granting them what seems to be immortality. The High Circle keeps few advisers, but one in particular has gained enough favor with his superiors to be allowed the items they would normally keep for themselves. A tall, lean man with blond hair and pale green eyes, typically dressed in white with a purple shirt underneath the white undercoat. The golden phoenix adorned his back to mark his rank, but he did not seem to have been granted the robes of the ruling class... This man stood in the depths of the enormous castle-like building that served as the High Circle's base, shared only by scarce advisers and personal guards. These guards were among the elite of the military, allowed to keep multiple Shapeshifters in enchanted harnesses which forced them to do what their handlers ordered. With the somewhat recent rise of a certain demigod- who happened to have a hand in stopping the Fyreborne War- many people had begun to question the forceful usage of an intelligent species as guard dogs- but who cared, really? Those who spoke out did so in fear of their newest figure of legend, a half-dragon Shapeshifter and the son of Rae herself, but he never came to stop Durasken from using Shapeshifters how they always had. What were Shapeshifters besides intelligent beasts, anyway? Hunters by nature, weapons by training, they were no better in principle than a birdkeeper's falcon or a magus's familiar. Without humans, Shapeshifters would still be scrounging for food in the wild like any other mindless predator, so why shouldn't humans make them earn their keep? The man sighed as he stepped back from a now-complete magic circle that he had been arranging. As an... adviser to the High Circle, it was his duty to periodically gather information on the residents of the city to quell any troublesome upstarts, and this was easier with a familiar doing the work. It was also easier to summon it oneself instead of borrowing a guard's pet Shapeshifter- which weren't to be trusted with information anyway- or capturing some bird or rat from the wild. No, creatures summoned purely from magic were the most reliable way to spy and scout, and the man knew this. "Let's get started." Directed at nobody in particular, the man's smooth drawl rang out in the confines of the dimly-lit room. Stepping back a few more feet, a jeweled staff materialized in his hand, the large amethyst at the tip glowing brilliantly with conserved Mana as he pointed it at the circle, which glowed in response. "Familiar spirit, you are called forth to serve. To obey the sorcerer that summons you, to gather resources and information when needed. The very Mana in this room bends to my will, pulling you forth." And indeed it did; the room was lit by no more than a candle, the staff, and the circle, but a sourceless blue glow was now cast in the several square meters of space available. The man tightened his grip on the staff, and several of the jewels began to light up as the Mana in them was being released. "I repeat, you are called forth, summoned to serve. Answer my call, familiar, as is your duty to the magus who calls for you."